armory/Sources/armory/logicnode/CanvasSetCheckBoxNode.hx
2020-04-11 18:33:53 +02:00

43 lines
879 B
Haxe

package armory.logicnode;
import iron.Scene;
import armory.trait.internal.CanvasScript;
class CanvasSetCheckBoxNode extends LogicNode {
var canvas: CanvasScript;
var element: String;
var value: Bool;
public function new(tree: LogicTree) {
super(tree);
}
#if arm_ui
function update() {
if (!canvas.ready) return;
// This Try/Catch hacks around an issue where the handles are
// not created yet, even though canvas.ready is true.
try {
canvas.getHandle(element).selected = value;
tree.removeUpdate(update);
}
catch (e: Dynamic) {}
runOutput(0);
}
override function run(from: Int) {
element = inputs[1].get();
value = inputs[2].get();
canvas = Scene.active.getTrait(CanvasScript);
if (canvas == null) canvas = Scene.active.camera.getTrait(CanvasScript);
// Ensure canvas is ready
tree.notifyOnUpdate(update);
update();
}
#end
}