armory/Sources/armory/logicnode/SetRotationNode.hx
2020-04-19 17:25:08 +02:00

48 lines
1.2 KiB
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Quat;
import iron.math.Vec4;
import armory.trait.physics.RigidBody;
class SetRotationNode extends LogicNode {
public var property0: String;
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
if (object == null) return;
var vec: Vec4 = inputs[2].get();
if (vec == null) return;
var w: Float = inputs[3].get();
switch (property0) {
case "Euler Angles":
object.transform.rot.fromEuler(vec.x, vec.y, vec.z);
case "Angle Axies (Degrees)" | "Angle Axies (Radians)":
var angle: Float = w;
if (property0 == "Angle Axies (Degrees)") {
angle = angle * (Math.PI / 180);
}
var angleSin = Math.sin(angle / 2);
vec = vec.normalize();
var angleCos = Math.cos(angle / 2);
object.transform.rot = new Quat(vec.x * angleSin, vec.y * angleSin, vec.z * angleSin, angleCos);
case "Quaternion":
object.transform.rot = new Quat(vec.x, vec.y, vec.z, w);
}
object.transform.buildMatrix();
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) {
rigidBody.syncTransform();
}
#end
runOutput(0);
}
}