48 lines
1.2 KiB
Haxe
48 lines
1.2 KiB
Haxe
package armory.logicnode;
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import iron.object.Object;
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import iron.math.Quat;
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import iron.math.Vec4;
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import armory.trait.physics.RigidBody;
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class SetRotationNode extends LogicNode {
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public var property0: String;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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if (object == null) return;
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var vec: Vec4 = inputs[2].get();
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if (vec == null) return;
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var w: Float = inputs[3].get();
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switch (property0) {
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case "Euler Angles":
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object.transform.rot.fromEuler(vec.x, vec.y, vec.z);
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case "Angle Axies (Degrees)" | "Angle Axies (Radians)":
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var angle: Float = w;
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if (property0 == "Angle Axies (Degrees)") {
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angle = angle * (Math.PI / 180);
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}
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var angleSin = Math.sin(angle / 2);
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vec = vec.normalize();
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var angleCos = Math.cos(angle / 2);
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object.transform.rot = new Quat(vec.x * angleSin, vec.y * angleSin, vec.z * angleSin, angleCos);
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case "Quaternion":
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object.transform.rot = new Quat(vec.x, vec.y, vec.z, w);
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}
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object.transform.buildMatrix();
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#if arm_physics
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var rigidBody = object.getTrait(RigidBody);
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if (rigidBody != null) {
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rigidBody.syncTransform();
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}
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#end
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runOutput(0);
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}
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}
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