armory/Sources/armory/logicnode/TranslateObjectNode.hx

39 lines
917 B
Haxe

package armory.logicnode;
import iron.object.Object;
import iron.math.Vec4;
import armory.trait.physics.RigidBody;
class TranslateObjectNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var object: Object = inputs[1].get();
var vec: Vec4 = inputs[2].get();
var local: Bool = inputs.length > 3 ? inputs[3].get() : false;
if (object == null || vec == null) return;
if (!local) {
object.transform.loc.add(vec);
object.transform.buildMatrix();
}
else {
object.transform.move(object.transform.local.look(),vec.y);
object.transform.move(object.transform.local.up(),vec.z);
object.transform.move(object.transform.local.right(),vec.x);
object.transform.buildMatrix();
}
#if arm_physics
var rigidBody = object.getTrait(RigidBody);
if (rigidBody != null) rigidBody.syncTransform();
#end
runOutput(0);
}
}