569 lines
13 KiB
Haxe
569 lines
13 KiB
Haxe
package armory.renderpath;
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import iron.RenderPath;
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import iron.Scene;
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class RenderPathForward {
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#if (rp_renderer == "Forward")
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static var path: RenderPath;
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#if rp_voxelao
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static var voxels = "voxels";
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static var voxelsLast = "voxels";
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#end
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public static function setTargetMeshes() {
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#if rp_render_to_texture
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{
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#if rp_ssr
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path.setTarget("lbuffer0", ["lbuffer1"]);
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#else
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path.setTarget("lbuffer0");
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#end
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}
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#else
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{
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path.setTarget("");
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}
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#end
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}
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public static function drawMeshes() {
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path.drawMeshes("mesh");
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#if (rp_background == "World")
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{
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if (Scene.active.raw.world_ref != null) {
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RenderPathCreator.setTargetMeshes();
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path.drawSkydome("shader_datas/World_" + Scene.active.raw.world_ref + "/World_" + Scene.active.raw.world_ref);
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}
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}
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#end
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#if rp_blending
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{
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RenderPathCreator.setTargetMeshes();
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path.drawMeshes("blend");
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}
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#end
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#if rp_translucency
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{
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RenderPathCreator.setTargetMeshes();
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Inc.drawTranslucency("lbuffer0");
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}
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#end
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}
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public static function applyConfig() {
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Inc.applyConfig();
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}
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public static function init(_path: RenderPath) {
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path = _path;
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#if kha_metal
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{
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path.loadShader("shader_datas/clear_color_depth_pass/clear_color_depth_pass");
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path.loadShader("shader_datas/clear_color_pass/clear_color_pass");
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path.loadShader("shader_datas/clear_depth_pass/clear_depth_pass");
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path.clearShader = "shader_datas/clear_color_depth_pass/clear_color_depth_pass";
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}
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#end
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#if rp_render_to_texture
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{
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path.createDepthBuffer("main", "DEPTH24");
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var t = new RenderTargetRaw();
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t.name = "lbuffer0";
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t.width = 0;
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t.height = 0;
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t.format = Inc.getHdrFormat();
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t.displayp = Inc.getDisplayp();
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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#if rp_ssr
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{
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var t = new RenderTargetRaw();
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t.name = "lbuffer1";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA64";
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t.displayp = Inc.getDisplayp();
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#end
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#if rp_compositornodes
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{
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path.loadShader("shader_datas/compositor_pass/compositor_pass");
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}
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#else
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{
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path.loadShader("shader_datas/copy_pass/copy_pass");
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}
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#end
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#if ((rp_supersampling == 4) || (rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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{
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var t = new RenderTargetRaw();
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t.name = "buf";
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t.width = 0;
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t.height = 0;
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t.format = "RGBA32";
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t.displayp = Inc.getDisplayp();
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t.scale = Inc.getSuperSampling();
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t.depth_buffer = "main";
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path.createRenderTarget(t);
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}
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#end
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#if (rp_supersampling == 4)
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{
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path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
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}
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#end
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}
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#end
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#if (rp_translucency)
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{
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Inc.initTranslucency();
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}
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#end
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#if rp_voxelao
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{
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Inc.initGI();
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}
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#end
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#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA") || (rp_ssr && !rp_ssr_half) || (rp_water))
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{
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var t = new RenderTargetRaw();
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t.name = "bufa";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bufb";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "RGBA32";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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#end
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#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
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path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
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path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
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#if (rp_antialiasing == "TAA")
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{
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path.loadShader("shader_datas/taa_pass/taa_pass");
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}
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#end
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#end
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#if rp_volumetriclight
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{
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path.loadShader("shader_datas/volumetric_light/volumetric_light");
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path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
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path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
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{
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var t = new RenderTargetRaw();
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t.name = "singlea";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "R8";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "singleb";
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t.width = 0;
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t.height = 0;
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t.displayp = Inc.getDisplayp();
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t.format = "R8";
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t.scale = Inc.getSuperSampling();
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path.createRenderTarget(t);
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}
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}
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#end
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#if rp_water
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{
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path.loadShader("shader_datas/water_pass/water_pass");
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path.loadShader("shader_datas/copy_pass/copy_pass");
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}
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#end
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#if rp_bloom
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{
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var t = new RenderTargetRaw();
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t.name = "bloomtex";
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t.width = 0;
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t.height = 0;
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t.scale = 0.25;
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t.format = Inc.getHdrFormat();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "bloomtex2";
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t.width = 0;
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t.height = 0;
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t.scale = 0.25;
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t.format = Inc.getHdrFormat();
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path.createRenderTarget(t);
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}
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{
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path.loadShader("shader_datas/bloom_pass/bloom_pass");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
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}
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#end
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#if (rp_ssr_half || rp_ssgi_half)
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{
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{
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path.loadShader("shader_datas/downsample_depth/downsample_depth");
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var t = new RenderTargetRaw();
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t.name = "half";
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t.width = 0;
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t.height = 0;
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t.scale = Inc.getSuperSampling() * 0.5;
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t.format = "R32"; // R16
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path.createRenderTarget(t);
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}
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}
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#end
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#if rp_ssr
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{
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path.loadShader("shader_datas/ssr_pass/ssr_pass");
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path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
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path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
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#if rp_ssr_half
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{
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var t = new RenderTargetRaw();
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t.name = "ssra";
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t.width = 0;
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t.height = 0;
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t.scale = Inc.getSuperSampling() * 0.5;
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t.format = Inc.getHdrFormat();
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path.createRenderTarget(t);
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}
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{
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var t = new RenderTargetRaw();
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t.name = "ssrb";
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t.width = 0;
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t.height = 0;
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t.scale = Inc.getSuperSampling() * 0.5;
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t.format = Inc.getHdrFormat();
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path.createRenderTarget(t);
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}
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#end
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}
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#end
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}
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public static function commands() {
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#if rp_shadowmap
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{
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Inc.drawShadowMap();
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}
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#end
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#if rp_voxelao
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{
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var voxelize = path.voxelize();
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#if arm_voxelgi_temporal
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voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
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if (voxelize) {
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voxels = voxels == "voxels" ? "voxelsB" : "voxels";
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voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
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}
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#end
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if (voxelize) {
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var res = Inc.getVoxelRes();
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var voxtex = voxels;
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path.clearImage(voxtex, 0x00000000);
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path.setTarget("");
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path.setViewport(res, res);
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path.bindTarget(voxtex, "voxels");
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path.drawMeshes("voxel");
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path.generateMipmaps(voxels);
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}
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}
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#end
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RenderPathCreator.setTargetMeshes();
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#if (rp_background == "Clear")
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{
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path.clearTarget(-1, 1.0);
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}
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#else
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{
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path.clearTarget(null, 1.0);
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}
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#end
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#if rp_depthprepass
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{
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path.drawMeshes("depth");
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RenderPathCreator.setTargetMeshes();
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}
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#end
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#if rp_shadowmap
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{
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Inc.bindShadowMap();
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}
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#end
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#if rp_voxelao
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{
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path.bindTarget(voxels, "voxels");
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#if arm_voxelgi_temporal
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{
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path.bindTarget(voxelsLast, "voxelsLast");
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}
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#end
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}
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#end
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#if rp_stereo
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{
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path.drawStereo(drawMeshes);
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}
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#else
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{
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RenderPathCreator.drawMeshes();
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}
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#end
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#if rp_render_to_texture
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{
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#if (rp_ssr_half || rp_ssgi_half)
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path.setTarget("half");
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path.bindTarget("_main", "texdepth");
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path.drawShader("shader_datas/downsample_depth/downsample_depth");
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#end
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#if rp_ssr
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{
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if (armory.data.Config.raw.rp_ssr != false) {
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#if rp_ssr_half
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var targeta = "ssra";
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var targetb = "ssrb";
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#else
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var targeta = "bufa";
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var targetb = "bufb";
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#end
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path.setTarget(targeta);
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path.bindTarget("lbuffer0", "tex");
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#if rp_ssr_half
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path.bindTarget("half", "gbufferD");
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#else
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path.bindTarget("_main", "gbufferD");
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#end
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path.bindTarget("lbuffer1", "gbuffer0");
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path.bindTarget("lbuffer0", "gbuffer1");
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path.drawShader("shader_datas/ssr_pass/ssr_pass");
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path.setTarget(targetb);
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path.bindTarget(targeta, "tex");
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path.bindTarget("lbuffer1", "gbuffer0");
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path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
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path.setTarget("lbuffer0");
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path.bindTarget(targetb, "tex");
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path.bindTarget("lbuffer1", "gbuffer0");
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path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
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}
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}
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#end
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#if rp_bloom
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{
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if (armory.data.Config.raw.rp_bloom != false) {
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path.setTarget("bloomtex");
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path.bindTarget("lbuffer0", "tex");
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path.drawShader("shader_datas/bloom_pass/bloom_pass");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("bloomtex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("bloomtex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("bloomtex");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
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path.setTarget("bloomtex2");
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path.bindTarget("bloomtex", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
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path.setTarget("lbuffer0");
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path.bindTarget("bloomtex2", "tex");
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path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
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}
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}
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#end
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#if rp_volumetriclight
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{
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path.setTarget("singlea");
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path.bindTarget("_main", "gbufferD");
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Inc.bindShadowMap();
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path.drawShader("shader_datas/volumetric_light/volumetric_light");
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path.setTarget("singleb");
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path.bindTarget("singlea", "tex");
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path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
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path.setTarget("lbuffer0");
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path.bindTarget("singleb", "tex");
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path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
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}
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#end
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#if rp_water
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{
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path.setDepthFrom("lbuffer0", "bufa"); // Unbind depth so we can read it
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path.depthToRenderTarget.set("main", path.renderTargets.get("buf"));
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path.setTarget("bufa");
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path.bindTarget("lbuffer0", "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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path.setTarget("lbuffer0");
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path.bindTarget("_main", "gbufferD");
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path.bindTarget("bufa", "tex");
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path.drawShader("shader_datas/water_pass/water_pass");
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path.setDepthFrom("lbuffer0", "buf"); // Re-bind depth
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path.depthToRenderTarget.set("main", path.renderTargets.get("lbuffer0"));
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}
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#end
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#if (rp_supersampling == 4)
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var framebuffer = "buf";
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#else
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var framebuffer = "";
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#end
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#if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
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{
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RenderPathCreator.finalTarget = path.currentTarget;
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path.setTarget(framebuffer);
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}
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#else
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{
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path.setTarget("buf");
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RenderPathCreator.finalTarget = path.currentTarget;
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}
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#end
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#if rp_compositordepth
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{
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path.bindTarget("_main", "gbufferD");
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}
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#end
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#if rp_compositornodes
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{
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path.bindTarget("lbuffer0", "tex");
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path.drawShader("shader_datas/compositor_pass/compositor_pass");
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}
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#else
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{
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path.bindTarget("lbuffer0", "tex");
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path.drawShader("shader_datas/copy_pass/copy_pass");
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}
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#end
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#if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
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{
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path.setTarget("bufa");
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path.clearTarget(0x00000000);
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path.bindTarget("buf", "colorTex");
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path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
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path.setTarget("bufb");
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path.clearTarget(0x00000000);
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path.bindTarget("bufa", "edgesTex");
|
|
path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
|
|
|
|
path.setTarget(framebuffer);
|
|
path.bindTarget("buf", "colorTex");
|
|
path.bindTarget("bufb", "blendTex");
|
|
path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
|
|
}
|
|
#end
|
|
|
|
#if (rp_supersampling == 4)
|
|
{
|
|
var finalTarget = "";
|
|
path.setTarget(finalTarget);
|
|
path.bindTarget(framebuffer, "tex");
|
|
path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
|
|
#if rp_overlays
|
|
{
|
|
path.clearTarget(null, 1.0);
|
|
path.drawMeshes("overlay");
|
|
}
|
|
#end
|
|
}
|
|
#end
|
|
}
|