armory/blender/arm/material
2019-05-14 11:43:41 +02:00
..
__init__.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
cycles.py Textured emission fixes 2019-05-01 21:24:39 +02:00
cycles_functions.py Fresnel node fix 2018-11-14 12:06:42 +01:00
make.py Add single-data-file exporter option 2019-05-14 11:43:41 +02:00
make_attrib.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_cluster.py More shader fixes 2019-02-01 17:33:22 +01:00
make_decal.py Fix emission declaration 2019-02-11 16:10:37 +01:00
make_depth.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_finalize.py Fix legacy shaders flag 2019-02-10 20:37:38 +01:00
make_inst.py Fix lod generation 2019-01-08 22:49:21 +01:00
make_mesh.py Format 2019-05-01 21:27:19 +02:00
make_overlay.py Move py sources to arm package 2017-03-15 12:30:14 +01:00
make_particle.py Force gpu particles 2019-04-06 14:30:11 +02:00
make_shader.py Add single-data-file exporter option 2019-05-14 11:43:41 +02:00
make_skin.py Force gpu skinning 2019-04-06 14:13:38 +02:00
make_tess.py More shader write fixes 2018-03-27 10:10:12 +02:00
make_transluc.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
make_voxel.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
mat_batch.py New cache 2018-12-19 20:10:34 +01:00
mat_state.py Improve skinning 2017-10-10 09:57:23 +02:00
mat_utils.py Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
shader.py Use per-target color mask 2019-04-06 13:03:04 +02:00