armory/blender/arm/logicnode/native_script.py
2017-10-18 09:51:35 +02:00

29 lines
877 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class ScriptNode(Node, ArmLogicTreeNode):
'''Script node'''
bl_idname = 'LNScriptNode'
bl_label = 'Script'
bl_icon = 'GAME'
@property
def property0(self):
return bpy.data.texts[self.property0_].as_string() if self.property0_ in bpy.data.texts else ''
property0_ = StringProperty(name='Text', default='')
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.inputs.new('NodeSocketShader', 'Array')
self.outputs.new('ArmNodeSocketAction', 'Out')
self.outputs.new('NodeSocketShader', 'Result')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0_', bpy.data, 'texts', icon='NONE', text='')
add_node(ScriptNode, category='Native')