armory/blender/arm/logicnode/depreciated/LN_get_mouse_visible.py
niacdoial 24313d65a4 Further handling of node depreciation
(Depreciated nodes are moved elsewhere in the files to diminish clutter)

Also fixed a couple bugs for the handling of node replacement.
2020-09-26 16:14:35 +02:00

31 lines
1.1 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class GetMouseVisibleNode(ArmLogicTreeNode):
"""Deprecated. Is recommended to use 'Get Cursor State' node instead."""
bl_idname = 'LNGetMouseVisibleNode'
bl_label = 'Get Mouse Visible (Depreciated)'
bl_description = "Please use the \"Get Cursor State\" node instead"
bl_icon='ERROR'
arm_version = 2
def init(self, context):
super(GetMouseVisibleNode, self).init(context)
self.outputs.new('NodeSocketBool', 'Is Visible')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.arm_version not in (0, 1):
raise LookupError()
mainnode = node_tree.nodes.new('LNGetCursorStateNode')
secondnode = node_tree.nodes.new('LNNotNode')
node_tree.links.new(mainnode.outputs[2], secondnode.inputs[0])
for link in self.outputs[0].links:
node_tree.links.new(secondnode.outputs[0], link.to_socket)
return [mainnode, secondnode]
add_node(GetMouseVisibleNode, category='input', section='mouse', is_obsolete=True)