armory/blender/arm/logicnode/depreciated/LN_on_mouse.py
niacdoial 24313d65a4 Further handling of node depreciation
(Depreciated nodes are moved elsewhere in the files to diminish clutter)

Also fixed a couple bugs for the handling of node replacement.
2020-09-26 16:14:35 +02:00

42 lines
1.4 KiB
Python

from arm.logicnode.arm_nodes import *
class OnMouseNode(ArmLogicTreeNode):
bl_idname = 'LNOnMouseNode'
bl_label = "On Mouse (Depreciated)"
bl_description = "Please use the \"Mouse\" node instead"
bl_icon = 'ERROR'
arm_version = 2
property0: EnumProperty(
items = [('Down', 'Down', 'Down'),
('Started', 'Started', 'Started'),
('Released', 'Released', 'Released'),
('Moved', 'Moved', 'Moved')],
name='', default='Down')
property1: EnumProperty(
items = [('left', 'left', 'left'),
('right', 'right', 'right'),
('middle', 'middle', 'middle')],
name='', default='left')
def init(self, context):
super(OnMouseNode, self).init(context)
self.add_output('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
layout.prop(self, 'property1')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.arm_version not in (0, 1):
raise LookupError()
return NodeReplacement(
"LNOnMouseNode", self.arm_version,
"LNMergedMouseNode", 1,
in_socket_mapping={}, out_socket_mapping={0: 0},
property_mapping={"property0": "property0", "property1": "property1"}
)
add_node(OnMouseNode, category='input', section='mouse', is_obsolete=True)