armory/Shaders/combine_pass/combine_pass.frag.glsl
2016-10-25 13:01:20 +02:00

18 lines
274 B
GLSL
Executable file

#version 450
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D tex;
uniform sampler2D tex2;
in vec2 texCoord;
out vec4 fragColor;
void main() {
vec3 col = texture(tex, texCoord).rgb;
vec3 col2 = texture(tex2, texCoord).rgb;
fragColor.rgb = col + col2;
}