armory/Shaders/deferred/shadowmapheight.tesc.glsl
2016-10-25 13:01:20 +02:00

35 lines
660 B
GLSL
Executable file

#version 450
#ifdef GL_ES
precision highp float;
#endif
layout(vertices = 3) out;
in vec3 v_position[];
in vec2 v_texCoord[];
in vec3 v_normal[];
out vec3 tc_position[];
out vec2 tc_texCoord[];
out vec3 tc_normal[];
uniform float innerLevel;
uniform float outerLevel;
#define ID gl_InvocationID
void main() {
tc_position[ID] = v_position[ID];
tc_texCoord[ID] = v_texCoord[ID];
tc_normal[ID] = v_normal[ID];
if (ID == 0) {
gl_TessLevelInner[0] = innerLevel;
gl_TessLevelInner[1] = innerLevel;
gl_TessLevelOuter[0] = outerLevel;
gl_TessLevelOuter[1] = outerLevel;
gl_TessLevelOuter[2] = outerLevel;
gl_TessLevelOuter[3] = outerLevel;
}
}