armory/Shaders/pt_trace_pass/pt_trace_pass.vert.glsl
2016-10-25 13:01:20 +02:00

24 lines
453 B
GLSL
Executable file

#version 450
#ifdef GL_ES
precision highp float;
#endif
in vec2 pos;
uniform vec3 ray00;
uniform vec3 ray01;
uniform vec3 ray10;
uniform vec3 ray11;
out vec3 initialRay;
out vec2 texCoord;
void main() {
// Scale vertex attribute to [0-1] range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
initialRay = mix(mix(ray00, ray01, texCoord.y), mix(ray10, ray11, texCoord.y), texCoord.x);
gl_Position = vec4(pos.xy, 0.0, 1.0);
}