armory/Sources/armory/trait/internal/Console.hx
2016-10-25 13:01:20 +02:00

137 lines
3.6 KiB
Haxe
Executable file

package armory.trait.internal;
import iron.Trait;
#if arm_profile
import kha.Scheduler;
import iron.data.RenderPath;
import iron.object.CameraObject;
import zui.Zui;
import zui.Id;
#end
@:keep
class Console extends Trait {
#if (!arm_profile)
public function new() { super(); }
#else
var ui:Zui;
var path:RenderPath;
var lastTime = 0.0;
var frameTime = 0.0;
var totalTime = 0.0;
var frames = 0;
var frameTimeAvg = 0.0;
var frameTimeAvgMin = 0.0;
var frameTimeAvgMax = 0.0;
var renderTime = 0.0;
var renderTimeAvg = 0.0;
var updateTime = 0.0;
var updateTimeAvg = 0.0;
var physTime = 0.0;
var physTimeAvg = 0.0;
public function new() {
super();
iron.data.Data.getFont('droid_sans.ttf', function(font:kha.Font) {
ui = new Zui(font, 17, 16, 0, 1.0, 2.0);
notifyOnInit(init);
notifyOnRender2D(render2D);
notifyOnUpdate(update);
});
}
function init() {
path = cast(object, CameraObject).renderPath;
}
function render2D(g:kha.graphics2.Graphics) {
g.end();
ui.begin(g);
if (ui.window(Id.window(), 0, 0, 185, iron.App.h())) {
if (ui.node(Id.node(), "Profile (ms)", 0, true)) {
var avg = Math.round(frameTimeAvg * 10000) / 10;
var avgMin = Math.round(frameTimeAvgMin * 10000) / 10;
var avgMax = Math.round(frameTimeAvgMax * 10000) / 10;
ui.text('frame: $avg ($avgMin/$avgMax)');
var gpuTime = frameTimeAvg - renderTimeAvg - updateTimeAvg;
if (gpuTime < renderTimeAvg) gpuTime = renderTimeAvg;
ui.text("gpu: " + Math.round(gpuTime * 10000) / 10);
ui.text("render: " + Math.round(renderTimeAvg * 10000) / 10);
ui.text("update: " + Math.round(updateTimeAvg * 10000) / 10);
ui.indent();
ui.text("phys: " + Math.round(physTimeAvg * 10000) / 10);
ui.text("anim: 0.0");
ui.unindent();
}
ui.separator();
if (ui.node(Id.node(), "Render Path", 0, false)) {
ui.text("draw calls: " + RenderPath.drawCalls);
ui.text("render targets: " + path.data.pathdata.raw.render_targets.length);
for (i in 0...path.passNames.length) {
path.passEnabled[i] = ui.check(Id.nest(Id.check(), i), path.passNames[i], path.passEnabled[i]);
}
}
ui.separator();
if (ui.node(Id.node(), "Inspector", 0, false)) {
function drawList(id:String, objs:Array<iron.object.Object>) {
for (i in 0...objs.length) {
var o = objs[i];
o.visible = ui.check(Id.nest(id, i), o.name + " (" + Std.int(o.transform.absx() * 100) / 100 + ", " + Std.int(o.transform.absy() * 100) / 100 + ", " + Std.int(o.transform.absz() * 100) / 100 + ")", o.visible);
}
}
drawList(Id.check(), cast iron.Scene.active.meshes);
drawList(Id.check(), cast iron.Scene.active.lamps);
drawList(Id.check(), cast iron.Scene.active.cameras);
drawList(Id.check(), cast iron.Scene.active.speakers);
}
}
ui.end();
g.begin(false);
#if arm_profile
totalTime += frameTime;
renderTime += iron.App.renderTime;
frames++;
if (totalTime > 1.0) {
var t = totalTime / frames;
// Second frame
if (frameTimeAvg > 0) {
if (t < frameTimeAvgMin || frameTimeAvgMin == 0) frameTimeAvgMin = t;
if (t > frameTimeAvgMax || frameTimeAvgMax == 0) frameTimeAvgMax = t;
}
frameTimeAvg = t;
renderTimeAvg = renderTime / frames;
updateTimeAvg = updateTime / frames;
physTimeAvg = physTime / frames;
totalTime = 0;
renderTime = 0;
updateTime = 0;
physTime = 0;
frames = 0;
}
frameTime = Scheduler.realTime() - lastTime;
lastTime = Scheduler.realTime();
#end
}
function update() {
#if arm_profile
updateTime += iron.App.updateTime;
#if arm_physics
physTime += PhysicsWorld.physTime;
#end
#end
}
#end
}