armory/blender/arm/logicnode/material/LN_get_material.py

15 lines
440 B
Python

from arm.logicnode.arm_nodes import *
class GetMaterialNode(ArmLogicTreeNode):
"""Get material node"""
bl_idname = 'LNGetMaterialNode'
bl_label = 'Get Material'
arm_version = 1
def init(self, context):
super(GetMaterialNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_output('NodeSocketShader', 'Material')
add_node(GetMaterialNode, category=PKG_AS_CATEGORY)