This is to help transition to Blender 2.81. I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present. Please point out any ugly code. |
||
---|---|---|
.github | ||
Assets | ||
blender | ||
Shaders | ||
Sources/armory | ||
.gitattributes | ||
.gitignore | ||
changes.md | ||
LICENSE.md | ||
README.md |
armory
armory3d.org - Manual - Roadmap - Community
In development! Armory is an open-source 3D game engine with full Blender integration. The engine is currently available in a form of early preview.