.. |
blend_pass
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Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
bloom_pass
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Improve linked data.
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2016-11-21 16:49:32 +01:00 |
blur_adaptive_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
blur_edge_pass
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Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
blur_gaus_pass
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Fix links.
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2016-11-06 21:23:21 +01:00 |
blur_pass
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Refactor shader params.
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2016-10-17 12:02:41 +02:00 |
combine_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
compositor_pass
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Fix links.
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2016-11-06 21:23:21 +01:00 |
copy_pass
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Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
debug_normals
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
debug_velocity
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Refactor shader params.
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2016-10-17 12:02:41 +02:00 |
deferred
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Shadows for translucent context.
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2016-11-29 21:57:56 +01:00 |
deferred_indirect
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
deferred_light
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Fix area lamp links.
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2016-11-08 15:14:56 +01:00 |
forward
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Shadows for translucent context.
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2016-11-29 21:57:56 +01:00 |
fxaa_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
grease_pencil
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
hybrid
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Support 2 uv maps.
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2016-11-12 21:34:06 +01:00 |
include
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Shadows for translucent context.
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2016-11-29 21:57:56 +01:00 |
motion_blur_pass
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Shaders ready.
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2016-10-23 15:32:26 +02:00 |
motion_blur_veloc_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
pt_trace_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
smaa_blend_weight
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
smaa_edge_detect
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Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
smaa_neighborhood_blend
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
ssao_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
ssao_reproject_pass
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Shaders overhaul.
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2016-10-17 17:39:40 +02:00 |
ssdo_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
ssr_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
sss_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
std
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Improve linked data.
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2016-11-21 16:49:32 +01:00 |
taa_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
translucent_resolve
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Load ammo using eval.
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2016-11-24 17:35:12 +01:00 |
volumetric_light
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Shaders ready.
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2016-10-23 15:32:26 +02:00 |
water_pass
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Line endings, windows fixes.
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2016-10-25 13:01:20 +02:00 |
world
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Static background node.
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2016-11-03 19:07:16 +01:00 |