armory/Assets/deferred_pass_resource.json
2016-01-03 19:41:00 +01:00

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{
"shader_resources": [
{
"contexts": [
{
"blend_destination": "blend_zero",
"blend_source": "blend_one",
"compare_mode": "always",
"constants": [
{
"id": "light",
"link": "_lightPosition",
"type": "vec3"
},
{
"id": "eye",
"link": "_cameraPosition",
"type": "vec3"
}
],
"cull_mode": "none",
"depth_write": true,
"fragment_shader": "deferred_pass.frag",
"id": "deferred_pass",
"texture_units": [
{
"id": "gbuffer0"
},
{
"id": "gbuffer1"
},
{
"id": "gbuffer2"
}
],
"vertex_shader": "deferred_pass.vert"
}
],
"id": "deferred_pass",
"vertex_structure": [
{
"name": "pos",
"size": 2
}
]
}
]
}