17 lines
259 B
GLSL
17 lines
259 B
GLSL
#ifdef GL_ES
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precision highp float;
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#endif
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attribute vec2 pos;
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varying vec2 texCoord;
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const vec2 madd = vec2(0.5, 0.5);
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void kore() {
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// Scale vertex attribute to [0-1] range
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texCoord = pos.xy * madd + madd;
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gl_Position = vec4(pos.xy, 0.0, 1.0);
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}
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