armory/Shaders/std
2017-06-26 22:39:02 +02:00
..
brdf.glsl brdf cleanup 2017-06-21 19:51:38 +02:00
conetrace.glsl Higher range for emission 2017-06-26 22:39:02 +02:00
dof.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00
filters.glsl Super-sampling resolve 2017-04-26 17:37:30 +02:00
gbuffer.glsl D3D fixes 2017-06-23 15:47:51 +02:00
ltc.glsl Two-sided area lamps 2017-05-13 00:05:50 +02:00
math.glsl VGI work 2017-02-22 15:50:19 +01:00
normals.glsl Normal maps for deferred+ 2017-04-01 10:06:49 +02:00
sdf.glsl More sdf 2017-06-06 18:29:33 +02:00
shadows.glsl Fix volumetric light 2017-05-22 15:55:34 +02:00
shadows_pcss.glsl Merge logic nodes 2017-03-21 03:06:38 +01:00
shirr.glsl Use float4s to prevent padding 2017-02-07 11:50:21 +01:00
skinning.glsl Use vec4s for skinning 2017-02-07 14:14:05 +01:00
skinning_mat.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00
sss.glsl SSS node 2017-05-23 15:01:56 +02:00
tonemap.glsl More tonemapping 2017-02-25 00:57:13 +01:00
vr.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00