armory/blender/arm/logicnode/sound_play_sound.py
2019-01-21 16:48:11 +01:00

22 lines
652 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class PlaySoundNode(Node, ArmLogicTreeNode):
'''Play sound node'''
bl_idname = 'LNPlaySoundRawNode'
bl_label = 'Play Sound'
bl_icon = 'QUESTION'
property0: PointerProperty(name='', type=bpy.types.Sound)
def init(self, context):
self.inputs.new('ArmNodeSocketAction', 'In')
self.outputs.new('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0', bpy.data, 'sounds', icon='NONE', text='')
add_node(PlaySoundNode, category='Sound')