armory/blender/nodes_logic.py
2016-11-14 16:02:10 +01:00

208 lines
6.1 KiB
Python
Executable file

import bpy
from bpy.types import NodeTree, Node, NodeSocket
from bpy.props import *
class CGTree(NodeTree):
'''Logic nodes'''
bl_idname = 'ArmLogicTreeType'
bl_label = 'Logic Node Tree'
bl_icon = 'GAME'
class ArmLogicTreeNode:
@classmethod
def poll(cls, ntree):
return ntree.bl_idname == 'ArmLogicTreeType'
class TransformNode(Node, ArmLogicTreeNode):
'''Transform node'''
bl_idname = 'TransformNodeType'
bl_label = 'Transform'
bl_icon = 'SOUND'
def init(self, context):
self.inputs.new('NodeSocketVector', "Position")
self.inputs.new('NodeSocketVector', "Rotation")
self.inputs.new('NodeSocketVector', "Scale")
self.inputs[-1].default_value = [1.0, 1.0, 1.0]
self.outputs.new('NodeSocketString', "Transform")
class TimeNode(Node, ArmLogicTreeNode):
'''Time node'''
bl_idname = 'TimeNodeType'
bl_label = 'Time'
bl_icon = 'TIME'
def init(self, context):
self.inputs.new('NodeSocketFloat', "Start")
self.inputs.new('NodeSocketFloat', "Stop")
self.inputs[-1].default_value = -1
self.inputs.new('NodeSocketBool', "Enabled")
self.inputs[-1].default_value = True
self.inputs.new('NodeSocketBool', "Loop")
self.inputs.new('NodeSocketBool', "Reflect")
self.outputs.new('NodeSocketFloat', "Time")
class VectorNode(Node, ArmLogicTreeNode):
'''Vector node'''
bl_idname = 'VectorNodeType'
# Label for nice name display
bl_label = 'Vector'
# Icon identifier
bl_icon = 'CURVE_PATH'
def init(self, context):
self.inputs.new('NodeSocketFloat', "X")
self.inputs.new('NodeSocketFloat', "Y")
self.inputs.new('NodeSocketFloat', "Z")
self.outputs.new('NodeSocketVector', "Vector")
class ScaleValueNode(Node, ArmLogicTreeNode):
'''Scale value node'''
bl_idname = 'ScaleValueNodeType'
bl_label = 'ScaleValue'
bl_icon = 'CURVE_PATH'
def init(self, context):
self.inputs.new('NodeSocketFloat', "Factor")
self.inputs[-1].default_value = 1.0
self.inputs.new('NodeSocketFloat', "Value")
self.outputs.new('NodeSocketFloat', "Value")
class SineNode(Node, ArmLogicTreeNode):
'''Sine node'''
bl_idname = 'SineNodeType'
bl_label = 'Sine'
bl_icon = 'CURVE_PATH'
def init(self, context):
self.inputs.new('NodeSocketFloat', "Value")
self.outputs.new('NodeSocketFloat', "Value")
class ThisNode(Node, ArmLogicTreeNode):
'''This node'''
bl_idname = 'ThisNodeType'
bl_label = 'This'
bl_icon = 'GAME'
def init(self, context):
self.outputs.new('NodeSocketShader', "Target")
class PickerNode(Node, ArmLogicTreeNode):
'''Picker node'''
bl_idname = 'PickerNodeType'
bl_label = 'Picker'
bl_icon = 'GAME'
property0 = StringProperty(name = "Object", default="")
def init(self, context):
self.outputs.new('NodeSocketShader', "Target")
def draw_buttons(self, context, layout):
layout.prop_search(self, "property0", context.scene, "objects", text = "")
class SetTransformNode(Node, ArmLogicTreeNode):
'''Set transform node'''
bl_idname = 'SetTransformNodeType'
bl_label = 'Set Transform'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('NodeSocketShader', "Target")
self.inputs.new('NodeSocketShader', "Transform")
class SetVisibleNode(Node, ArmLogicTreeNode):
'''Set visible node'''
bl_idname = 'SetVisibleNodeType'
bl_label = 'Set Visible'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('NodeSocketShader', "Target")
self.inputs.new('NodeSocketShader', "Bool")
class InputDownNode(Node, ArmLogicTreeNode):
'''Input down node'''
bl_idname = 'InputDownNodeType'
bl_label = 'Input Down'
bl_icon = 'GAME'
def init(self, context):
self.outputs.new('NodeSocketBool', "Bool")
class GreaterThanNode(Node, ArmLogicTreeNode):
'''Greater than node'''
bl_idname = 'GreaterThanNodeType'
bl_label = 'Greater Than'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('NodeSocketFloat', "Value 1")
self.inputs.new('NodeSocketFloat', "Value 2")
self.outputs.new('NodeSocketBool', "Bool")
### Node Categories ###
import nodeitems_utils
from nodeitems_utils import NodeCategory, NodeItem
class ObjectNodeCategory(NodeCategory):
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType'
class TypeNodeCategory(NodeCategory):
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType'
class MathNodeCategory(NodeCategory):
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType'
class LogicNodeCategory(NodeCategory):
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'ArmLogicTreeType'
node_categories = [
ObjectNodeCategory("LOGICTARGETNODES", "Target", items=[
NodeItem("ThisNodeType"),
NodeItem("PickerNodeType"),
]),
TypeNodeCategory("LOGICTYPENODES", "Type", items=[
NodeItem("TransformNodeType"),
NodeItem("VectorNodeType"),
]),
MathNodeCategory("LOGICMATHNODES", "Math", items=[
NodeItem("TimeNodeType"),
NodeItem("ScaleValueNodeType"),
NodeItem("SineNodeType"),
]),
LogicNodeCategory("LOGICLOGICNODES", "Logic", items=[
NodeItem("GreaterThanNodeType"),
]),
LogicNodeCategory("LOGICOPERATORNODES", "Operator", items=[
NodeItem("SetTransformNodeType"),
NodeItem("SetVisibleNodeType"),
]),
LogicNodeCategory("LOGICINPUTNODES", "Input", items=[
NodeItem("InputDownNodeType"),
]),
]
def register():
bpy.utils.register_module(__name__)
try:
nodeitems_utils.register_node_categories("ARM_LOGIC_NODES", node_categories)
except:
pass
def unregister():
nodeitems_utils.unregister_node_categories("ARM_LOGIC_NODES")
bpy.utils.unregister_module(__name__)