armory/blender/arm/logicnode/input/LN_set_input_map_key.py

28 lines
970 B
Python

from arm.logicnode.arm_nodes import *
class SetInputMapKeyNode(ArmLogicTreeNode):
"""Set input map key."""
bl_idname = 'LNSetInputMapKeyNode'
bl_label = 'Set Input Map Key'
arm_version = 1
property0: HaxeEnumProperty(
'property0',
items = [('keyboard', 'Keyboard', 'Keyboard input'),
('mouse', 'Mouse', 'Mouse input'),
('gamepad', 'Gamepad', 'Gamepad input')],
name='', default='keyboard')
def arm_init(self, context):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmStringSocket', 'Input Map')
self.add_input('ArmStringSocket', 'Key')
self.add_input('ArmFloatSocket', 'Scale', default_value=1.0)
self.add_input('ArmFloatSocket', 'Deadzone')
self.add_input('ArmIntSocket', 'Index')
self.add_output('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')