armory/blender/arm/logicnode/operator_spawn_object.py
2017-04-08 00:34:45 +02:00

20 lines
636 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class SpawnObjectNode(Node, ArmLogicTreeNode):
'''Spawn object node'''
bl_idname = 'LNSpawnObjectNode'
bl_label = 'Spawn Object'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('ArmNodeSocketOperator', 'In')
self.inputs.new('ArmNodeSocketObject', 'Object')
self.inputs.new('NodeSocketShader', 'Tansform')
self.outputs.new('ArmNodeSocketOperator', 'Out')
self.outputs.new('ArmNodeSocketObject', 'Object')
add_node(SpawnObjectNode, category='Operator')