bloom_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
blur_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
combine_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
deferred
|
Skinning for animated shadows.
|
2016-04-07 00:06:57 +02:00 |
deferred_light
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
dof_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
env_map
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
fisheye_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
forward
|
Skinning for animated shadows.
|
2016-04-07 00:06:57 +02:00 |
fxaa_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
motion_blur_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
pt_final_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
pt_trace_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
ssao_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
ssr_pass
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
__init__.py
|
Automate generating shader variations
|
2016-01-28 14:47:46 +01:00 |
compile.py
|
Fish eye pass.
|
2016-04-01 17:21:17 +02:00 |
make_resources.py
|
Update to latest Kha.
|
2016-04-06 15:09:53 +02:00 |
make_variants.py
|
Export logic nodes to separate folder
|
2016-02-07 23:03:52 +01:00 |