armory/raw/dof_pass/dof_pass.shader.json
2016-04-03 23:25:53 +02:00

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{
"contexts": [
{
"id": "dof_pass",
"params": [
{
"id": "depth_write",
"value": "true"
},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
},
{
"id": "blend_source",
"value": "blend_one"
},
{
"id": "blend_destination",
"value": "blend_zero"
},
{
"id": "stencil_mode",
"value": "always"
},
{
"id": "stencil_pass",
"value": "keep"
},
{
"id": "stencil_fail",
"value": "keep"
},
{
"id": "stencil_reference_value",
"value": 0
},
{
"id": "stencil_read_mask",
"value": 255
},
{
"id": "stencil_write_mask",
"value": 255
}
],
"links": [
{
"id": "eye",
"link": "_cameraPosition"
},
{
"id": "light",
"link": "_lightPosition"
},
{
"id": "V",
"link": "_viewMatrix"
},
{
"id": "P",
"link": "_projectionMatrix"
}
],
"texture_params": [],
"vertex_shader": "dof_pass.vert.glsl",
"fragment_shader": "dof_pass.frag.glsl"
}
]
}