armory/Shaders/std
2017-03-12 17:29:22 +01:00
..
brdf.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00
conetrace.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00
dof.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00
gbuffer.glsl Renderer speedup round 1 2017-03-11 01:50:47 +01:00
ltc.glsl Finish area lights 2017-03-03 14:36:01 +01:00
math.glsl VGI work 2017-02-22 15:50:19 +01:00
shadows.glsl Bias mat for shadowmaps 2017-02-28 14:13:50 +01:00
shadows_pcss.glsl Bias mat for shadowmaps 2017-02-28 14:13:50 +01:00
shirr.glsl Use float4s to prevent padding 2017-02-07 11:50:21 +01:00
skinning.glsl Use vec4s for skinning 2017-02-07 14:14:05 +01:00
skinning_mat.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00
tonemap.glsl More tonemapping 2017-02-25 00:57:13 +01:00
vr.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00