550 lines
22 KiB
Python
Executable file
550 lines
22 KiB
Python
Executable file
from typing import Callable
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import os.path
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import time
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import webbrowser
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import bpy
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from bpy.props import BoolProperty, StringProperty
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#from bpy.types import NodeTree, Node
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import nodeitems_utils
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from arm.logicnode import arm_nodes
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from arm.logicnode.arm_nodes import ArmNodeCategory
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from arm.logicnode import arm_sockets
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# Do not remove this line as it runs all node modules for registering!
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from arm.logicnode import *
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import arm.utils
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from pathlib import Path
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registered_nodes = []
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registered_categories = []
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class ArmLogicTree(bpy.types.NodeTree):
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"""Logic nodes"""
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bl_idname = 'ArmLogicTreeType'
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bl_label = 'Logic Node Editor'
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bl_icon = 'DECORATE'
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class ARM_MT_NodeAddOverride(bpy.types.Menu):
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"""
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Overrides the `Add node` menu. If called from the logic node
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editor, the custom menu is drawn, otherwise the default one is drawn.
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Todo: Find a better solution to custom menus, this will conflict
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with other add-ons overriding this menu.
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"""
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bl_idname = "NODE_MT_add"
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bl_label = "Add"
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bl_translation_context = bpy.app.translations.contexts.operator_default
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overridden_draw: Callable = None
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def draw(self, context):
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if context.space_data.tree_type == 'ArmLogicTreeType':
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layout = self.layout
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# Invoke the search
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layout.operator_context = "INVOKE_DEFAULT"
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layout.operator('arm.node_search', icon="VIEWZOOM")
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for category_section in arm_nodes.category_items.values():
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layout.separator()
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for category in category_section:
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layout.menu(f'ARM_MT_{category.name.lower()}_menu', text=category.name, icon=category.icon)
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else:
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ARM_MT_NodeAddOverride.overridden_draw(self, context)
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class ARM_OT_AddNodeOverride(bpy.types.Operator):
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bl_idname = "arm.add_node_override"
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bl_label = "Add Node"
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bl_property = "type"
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type: StringProperty(name="NodeItem type")
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use_transform: BoolProperty(name="Use Transform")
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def invoke(self, context, event):
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bpy.ops.node.add_node('INVOKE_DEFAULT', type=self.type, use_transform=self.use_transform)
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return {"FINISHED"}
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@classmethod
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def description(cls, context, properties):
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"""Show the node's bl_description attribute as a tooltip or, if
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it doesn't exist, its docstring."""
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# Type name to type
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nodetype = bpy.types.bpy_struct.bl_rna_get_subclass_py(properties.type)
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if hasattr(nodetype, 'bl_description'):
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return nodetype.bl_description.split('.')[0]
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if nodetype.__doc__ is None:
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return ""
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return nodetype.__doc__.split('.')[0]
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@classmethod
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def poll(cls, context):
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return context.space_data.tree_type == 'ArmLogicTreeType' and context.space_data.edit_tree
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def get_category_draw_func(category: ArmNodeCategory):
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def draw_category_menu(self, context):
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layout = self.layout
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for index, node_section in enumerate(category.node_sections.values()):
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if index != 0:
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layout.separator()
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for node_item in node_section:
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op = layout.operator("arm.add_node_override", text=node_item.label)
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op.type = node_item.nodetype
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op.use_transform = True
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return draw_category_menu
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def register_nodes():
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global registered_nodes
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# Re-register all nodes for now..
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if len(registered_nodes) > 0 or len(registered_categories) > 0:
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unregister_nodes()
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for node_type in arm_nodes.nodes:
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# Don't register internal nodes, they are already registered
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if not issubclass(node_type, bpy.types.NodeInternal):
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registered_nodes.append(node_type)
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bpy.utils.register_class(node_type)
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# Also add Blender's layout nodes
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arm_nodes.add_node(bpy.types.NodeReroute, 'Layout')
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arm_nodes.add_node(bpy.types.NodeFrame, 'Layout')
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# Generate and register category menus
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for category_section in arm_nodes.category_items.values():
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for category in category_section:
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category.sort_nodes()
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menu_class = type(f'ARM_MT_{category.name}Menu', (bpy.types.Menu, ), {
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'bl_space_type': 'NODE_EDITOR',
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'bl_idname': f'ARM_MT_{category.name.lower()}_menu',
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'bl_label': category.name,
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'bl_description': category.description,
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'draw': get_category_draw_func(category)
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})
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registered_categories.append(menu_class)
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bpy.utils.register_class(menu_class)
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def unregister_nodes():
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global registered_nodes, registered_categories
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for n in registered_nodes:
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bpy.utils.unregister_class(n)
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for c in registered_categories:
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bpy.utils.unregister_class(c)
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registered_nodes = []
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registered_categories = []
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class ARM_PT_LogicNodePanel(bpy.types.Panel):
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bl_label = 'Armory Logic Node'
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bl_idname = 'ARM_PT_LogicNodePanel'
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_category = 'Node'
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@classmethod
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def poll(cls, context):
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return context.space_data.tree_type == 'ArmLogicTreeType' and context.space_data.edit_tree
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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if context.active_node != None and context.active_node.bl_idname.startswith('LN'):
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layout.prop(context.active_node, 'arm_logic_id')
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layout.prop(context.active_node, 'arm_watch')
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layout.operator('arm.open_node_source')
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class ArmOpenNodeSource(bpy.types.Operator):
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"""Expose Haxe source"""
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bl_idname = 'arm.open_node_source'
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bl_label = 'Open Node Source'
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def execute(self, context):
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if context.selected_nodes is not None:
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if len(context.selected_nodes) == 1:
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if context.selected_nodes[0].bl_idname.startswith('LN'):
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name = context.selected_nodes[0].bl_idname[2:]
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version = arm.utils.get_last_commit()
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if version == '':
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version = 'master'
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webbrowser.open(f'https://github.com/armory3d/armory/tree/{version}/Sources/armory/logicnode/{name}.hx')
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return{'FINISHED'}
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class ArmOpenNodePythonSource(bpy.types.Operator):
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"""Expose Python source"""
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bl_idname = 'arm.open_node_python_source'
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bl_label = 'Open Node Python Source'
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def execute(self, context):
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if context.selected_nodes is not None:
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if len(context.selected_nodes) == 1:
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node = context.selected_nodes[0]
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if node.bl_idname.startswith('LN') and node.arm_version is not None:
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version = arm.utils.get_last_commit()
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if version == '':
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version = 'master'
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rel_path = node.__module__.replace('.', '/')
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webbrowser.open(f'https://github.com/armory3d/armory/tree/{version}/blender/{rel_path}.py')
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return{'FINISHED'}
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class ArmOpenNodeWikiEntry(bpy.types.Operator):
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"""Expose Python source"""
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bl_idname = 'arm.open_node_documentation'
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bl_label = 'Open Node Documentation'
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def to_wiki_id(self, node_name):
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"""convert from the conventional node name to its wiki counterpart's anchor or id
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expected node_name format: LN_[a-z_]+
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"""
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return node_name.replace('_','-')[3:]
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def execute(self, context):
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if context.selected_nodes is not None:
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if len(context.selected_nodes) == 1:
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node = context.selected_nodes[0]
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if node.bl_idname.startswith('LN') and node.arm_version is not None:
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wiki_id = self.to_wiki_id(node.__module__.rsplit('.', 2).pop())
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webbrowser.open(f'https://github.com/armory3d/armory/wiki/reference#{wiki_id}')
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return{'FINISHED'}
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class ARM_PT_Variables(bpy.types.Panel):
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bl_label = 'Armory Node Variables'
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bl_idname = 'ARM_PT_Variables'
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_category = 'Node'
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@classmethod
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def poll(cls, context):
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return context.space_data.tree_type == 'ArmLogicTreeType' and context.space_data.edit_tree
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def draw(self, context):
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layout = self.layout
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nodes = list(filter(lambda node: node.arm_logic_id != "", list(context.space_data.node_tree.nodes)))
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IDs = []
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for n in nodes:
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if not n.arm_logic_id in IDs:
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IDs.append(n.arm_logic_id)
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for ID in IDs:
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row = layout.row(align=True)
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row.alignment = 'EXPAND'
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row.label(text = ID)
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getN = row.operator(operator = 'arm.add_var_node')
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getN.ntype = ID
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setN = row.operator('arm.add_setvar_node')
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setN.ntype = ID
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class ARMAddVarNode(bpy.types.Operator):
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'''Add a linked node of that Variable'''
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bl_idname = 'arm.add_var_node'
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bl_label = 'Add Get'
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bl_options = {'GRAB_CURSOR', 'BLOCKING'}
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ntype: bpy.props.StringProperty()
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nodeRef = None
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def invoke(self, context, event):
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context.window_manager.modal_handler_add(self)
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self.execute(context)
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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if event.type == 'MOUSEMOVE':
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self.nodeRef.location = context.space_data.cursor_location
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elif event.type == 'LEFTMOUSE': # Confirm
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return {'FINISHED'}
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return {'RUNNING_MODAL'}
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def execute(self, context):
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nodes = context.space_data.node_tree.nodes
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node = nodes.new("LNDynamicNode")
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print(context.space_data.backdrop_offset[0])
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node.location = context.space_data.cursor_location
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node.arm_logic_id = self.ntype
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node.label = "GET " + self.ntype
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node.use_custom_color = True
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node.color = (0.22, 0.89, 0.5)
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#node.width = 5
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global nodeRef
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self.nodeRef = node
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return({'FINISHED'})
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class ARMAddSetVarNode(bpy.types.Operator):
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'''Add a node to set this Variable'''
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bl_idname = 'arm.add_setvar_node'
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bl_label = 'Add Set'
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bl_options = {'GRAB_CURSOR', 'BLOCKING'}
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ntype: bpy.props.StringProperty()
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nodeRef = None
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setNodeRef = None
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def invoke(self, context, event):
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context.window_manager.modal_handler_add(self)
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self.execute(context)
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return {'RUNNING_MODAL'}
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def modal(self, context, event):
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if event.type == 'MOUSEMOVE':
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self.setNodeRef.location = context.space_data.cursor_location
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self.nodeRef.location[0] = context.space_data.cursor_location[0]+10
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self.nodeRef.location[1] = context.space_data.cursor_location[1]-10
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elif event.type == 'LEFTMOUSE': # Confirm
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return {'FINISHED'}
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return {'RUNNING_MODAL'}
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def execute(self, context):
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nodes = context.space_data.node_tree.nodes
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node = nodes.new("LNDynamicNode")
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print(context.space_data.backdrop_offset[0])
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node.location = context.space_data.cursor_location
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node.arm_logic_id = self.ntype
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node.label = "GET " + self.ntype
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node.use_custom_color = True
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node.color = (0.32, 0.65, 0.89)
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node.bl_width_min = 3
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node.width = 5
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node.bl_width_min = 100
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setNode = nodes.new("LNSetVariableNode")
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setNode.label = "SET " + self.ntype
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setNode.location = context.space_data.cursor_location
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setNode.use_custom_color = True
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setNode.color = (0.49, 0.2, 1.0)
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links = context.space_data.node_tree.links
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links.new(node.outputs[0], setNode.inputs[1])
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global nodeRef
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self.nodeRef = node
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global setNodeRef
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self.setNodeRef = setNode
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return({'FINISHED'})
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def replace(tree: bpy.types.NodeTree, node: bpy.types.Node):
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"""Replaces the given node with its replacement."""
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# the node can either return a NodeReplacement object (for simple replacements)
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# or a brand new node, for more complex stuff.
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response = node.get_replacement_node(tree)
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if isinstance(response, bpy.types.Node):
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newnode = response
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# some misc. properties
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newnode.parent = node.parent
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newnode.location = node.location
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newnode.select = node.select
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elif isinstance(response, list): # a list of nodes:
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for newnode in response:
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newnode.parent = node.parent
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newnode.location = node.location
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newnode.select = node.select
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elif isinstance(response, arm_nodes.NodeReplacement):
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replacement = response
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# if the returned object is a NodeReplacement, check that it corresponds to the node (also, create the new node)
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if node.bl_idname != replacement.from_node or node.arm_version != replacement.from_node_version:
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raise LookupError("the provided NodeReplacement doesn't seem to correspond to the node needing replacement")
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newnode = tree.nodes.new(response.to_node)
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if newnode.arm_version != replacement.to_node_version:
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raise LookupError("the provided NodeReplacement doesn't seem to correspond to the node needing replacement")
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# some misc. properties
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newnode.parent = node.parent
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newnode.location = node.location
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newnode.select = node.select
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# now, use the `replacement` to hook up the new node correctly
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# start by applying defaults
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for prop_name, prop_value in replacement.property_defaults.items():
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setattr(newnode, prop_name, prop_value)
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for input_id, input_value in replacement.input_defaults.items():
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input_socket = newnode.inputs[input_id]
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if isinstance(input_socket, arm_sockets.ArmCustomSocket):
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if input_socket.arm_socket_type != 'NONE':
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input_socket.default_value_raw = input_value
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elif input_socket.type != 'SHADER':
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# note: shader-type sockets don't have a default value...
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input_socket.default_value = input_value
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# map properties
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for src_prop_name, dest_prop_name in replacement.property_mapping.items():
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setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
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# map inputs
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for src_socket_id, dest_socket_id in replacement.in_socket_mapping.items():
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src_socket = node.inputs[src_socket_id]
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dest_socket = newnode.inputs[dest_socket_id]
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if src_socket.is_linked:
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# an input socket only has one link
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datasource_socket = src_socket.links[0].from_socket
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tree.links.new(datasource_socket, dest_socket)
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else:
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if isinstance(dest_socket, arm_sockets.ArmCustomSocket):
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if dest_socket.arm_socket_type != 'NONE':
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dest_socket.default_value_raw = src_socket.default_value_raw
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elif dest_socket.type != 'SHADER':
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# note: shader-type sockets don't have a default value...
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dest_socket.default_value = src_socket.default_value
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# map outputs
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for src_socket_id, dest_socket_id in replacement.out_socket_mapping.items():
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dest_socket = newnode.outputs[dest_socket_id]
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for link in node.outputs[src_socket_id].links:
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tree.links.new(dest_socket, link.to_socket)
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else:
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print(response)
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tree.nodes.remove(node)
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def replaceAll():
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global replacement_errors
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list_of_errors = set()
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for tree in bpy.data.node_groups:
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if tree.bl_idname == "ArmLogicTreeType":
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for node in list(tree.nodes):
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# add the list() to make a "static" copy
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# (note: one can iterate it, because and nodes which get removed from the tree leave python objects in the list)
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if isinstance(node, (bpy.types.NodeFrame, bpy.types.NodeReroute) ):
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pass
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elif node.type=='':
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pass # that node has been removed from the tree without replace() being called on it somehow.
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elif not node.is_registered_node_type():
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# node type deleted. That's unusual. Or it has been replaced for a looong time.
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list_of_errors.add( ('unregistered', None, tree.name) )
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elif not isinstance(type(node).arm_version, int):
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list_of_errors.add( ('bad version', node.bl_idname, tree.name) )
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elif node.arm_version < type(node).arm_version:
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try:
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replace(tree, node)
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except LookupError as err:
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list_of_errors.add( ('update failed', node.bl_idname, tree.name) )
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except Exception as err:
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list_of_errors.add( ('misc.', node.bl_idname, tree.name) )
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elif node.arm_version > type(node).arm_version:
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list_of_errors.add( ('future version', node.bl_idname, tree.name) )
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# if possible, make a popup about the errors.
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# also write an error report.
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if len(list_of_errors) > 0:
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print('there were errors in node replacement')
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basedir = os.path.dirname(bpy.data.filepath)
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reportfile = os.path.join(
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basedir, 'node_update_failure.{:s}.txt'.format(
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time.strftime("%Y-%m-%dT%H-%M-%S%z")
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)
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)
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reportf = open(reportfile, 'w')
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for error_type, node_class, tree_name in list_of_errors:
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if error_type == 'unregistered':
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print(f"A node whose class doesn't exist was found in node tree \"{tree_name}\"", file=reportf)
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elif error_type == 'update failed':
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print(f"A node of type {node_class} in tree \"{tree_name}\" failed to be updated, "
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f"because update isn't implemented (anymore?) for this version of the node", file=reportf)
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elif error_type == 'future version':
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print(f"A node of type {node_class} in tree \"{tree_name}\" seemingly comes from a future version of armory. "
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f"Please check whether your version of armory is up to date", file=reportf)
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elif error_type == 'bad version':
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print(f"A node of type {node_class} in tree \"{tree_name}\" Doesn't have version information attached to it. "
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f"If so, please check that the nodes in the file are compatible with the in-code node classes. "
|
|
f"If this nodes comes from an add-on, please check that it is compatible with this version of armory.", file=reportf)
|
|
elif error_type == 'misc.':
|
|
print(f"A node of type {node_class} in tree \"{tree_name}\" failed to be updated, "
|
|
f"because the node's update procedure itself failed.", file=reportf)
|
|
else:
|
|
print(f"Whoops, we don't know what this error type (\"{error_type}\") means. You might want to report a bug here. "
|
|
f"All we know is that it comes form a node of class {node_class} in the node tree called \"{tree_name}\".", file=reportf)
|
|
reportf.close()
|
|
|
|
replacement_errors = list_of_errors
|
|
bpy.ops.arm.show_node_update_errors()
|
|
replacement_errors = None
|
|
|
|
|
|
class ReplaceNodesOperator(bpy.types.Operator):
|
|
"""Automatically replaces deprecated nodes."""
|
|
bl_idname = "node.replace"
|
|
bl_label = "Replace Nodes"
|
|
bl_description = "Replace deprecated nodes"
|
|
|
|
def execute(self, context):
|
|
replaceAll()
|
|
return {'FINISHED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.space_data is not None and context.space_data.type == 'NODE_EDITOR'
|
|
|
|
|
|
|
|
# https://blender.stackexchange.com/questions/150101/python-how-to-add-items-in-context-menu-in-2-8
|
|
def draw_custom_logicnode_menu(self, context):
|
|
if context.space_data.tree_type == 'ArmLogicTreeType' \
|
|
and context.selected_nodes is not None:
|
|
if len(context.selected_nodes) == 1:
|
|
if context.selected_nodes[0].bl_idname.startswith('LN'):
|
|
layout = self.layout
|
|
layout.separator()
|
|
layout.operator("arm.open_node_documentation", text="Show documentation for this node")
|
|
layout.operator("arm.open_node_source", text="Open .hx source in the browser")
|
|
layout.operator("arm.open_node_python_source", text="Open .py source in the browser")
|
|
|
|
def register():
|
|
arm_sockets.register()
|
|
|
|
bpy.utils.register_class(ArmLogicTree)
|
|
bpy.utils.register_class(ARM_PT_LogicNodePanel)
|
|
bpy.utils.register_class(ArmOpenNodeSource)
|
|
bpy.utils.register_class(ArmOpenNodePythonSource)
|
|
bpy.utils.register_class(ArmOpenNodeWikiEntry)
|
|
bpy.utils.register_class(ReplaceNodesOperator)
|
|
bpy.utils.register_class(ARM_PT_Variables)
|
|
bpy.utils.register_class(ARMAddVarNode)
|
|
bpy.utils.register_class(ARMAddSetVarNode)
|
|
ARM_MT_NodeAddOverride.overridden_draw = bpy.types.NODE_MT_add.draw
|
|
bpy.utils.register_class(ARM_MT_NodeAddOverride)
|
|
bpy.utils.register_class(ARM_OT_AddNodeOverride)
|
|
|
|
bpy.types.NODE_MT_context_menu.append(draw_custom_logicnode_menu)
|
|
|
|
register_nodes()
|
|
|
|
|
|
def unregister():
|
|
unregister_nodes()
|
|
|
|
bpy.utils.unregister_class(ReplaceNodesOperator)
|
|
bpy.utils.unregister_class(ArmLogicTree)
|
|
bpy.utils.unregister_class(ARM_PT_LogicNodePanel)
|
|
bpy.utils.unregister_class(ArmOpenNodeSource)
|
|
bpy.utils.unregister_class(ArmOpenNodePythonSource)
|
|
bpy.utils.unregister_class(ArmOpenNodeWikiEntry)
|
|
bpy.utils.unregister_class(ARM_PT_Variables)
|
|
bpy.utils.unregister_class(ARMAddVarNode)
|
|
bpy.utils.unregister_class(ARMAddSetVarNode)
|
|
bpy.utils.unregister_class(ARM_OT_AddNodeOverride)
|
|
bpy.utils.unregister_class(ARM_MT_NodeAddOverride)
|
|
|
|
bpy.types.NODE_MT_context_menu.remove(draw_custom_logicnode_menu)
|
|
|
|
arm_sockets.unregister()
|