armory/Sources/armory/logicnode/SetParentNode.hx
2017-11-01 15:58:17 +01:00

28 lines
651 B
Haxe

package armory.logicnode;
import armory.object.Object;
class SetParentNode extends LogicNode {
public function new(tree:LogicTree) {
super(tree);
}
override function run() {
var object:Object = inputs[1].get();
var parent:Object;
var parentNode = cast(inputs[2].node, ObjectNode);
var isUnparent = parentNode.objectName == "";
if (isUnparent) parent = iron.Scene.active.root;
else parent = inputs[2].get();
if (object == null || parent == null || object.parent == parent) return;
object.parent.removeChild(object, isUnparent); // keepTransform
parent.addChild(object, !isUnparent); // applyInverse
super.run();
}
}