3a2952ced8
- changed the way custom node sockets are handled at several places - updated the `replaceAll` and `replace` functions used to perform node replacements - renamed and improved the NodeReplacement [new name] class, which represents a replacement task - added an arm_version property to all logic nodes, as well as a `get_replacement_node` method (to be overridden for each node) - added an option to declare a node as obselete in add_node() (useful in order to have the node defined, but out of the menu) - added classes for UI popups linked to node updates, as well as an operator dedicated to said node update Thanks to MoritzBrueckner for part of the ground work! |
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.github | ||
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blender | ||
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Sources/armory | ||
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changes.md | ||
checkstyle.json | ||
LICENSE.md | ||
README.md |
armory
armory3d.org - Manual - Roadmap - Community
In development! Armory is an open-source 3D game engine with full Blender integration. The engine is currently available in a form of early preview.