armory/blender/arm/logicnode/object/LN_set_object_visible.py
2020-09-28 15:58:41 +02:00

30 lines
978 B
Python

from arm.logicnode.arm_nodes import *
class SetVisibleNode(ArmLogicTreeNode):
"""Set the visibility of a given object.
@seeNode Get Object Visible"""
bl_idname = 'LNSetVisibleNode'
bl_label = 'Set Object Visible'
arm_version = 1
property0: EnumProperty(
items = [('Object', 'Object', 'Object'),
('Mesh', 'Mesh', 'Mesh'),
('Shadow', 'Shadow', 'Shadow'),
],
name='', default='Object')
def init(self, context):
super(SetVisibleNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketBool', 'Visible')
self.add_input('NodeSocketBool', 'Children')
self.add_output('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(SetVisibleNode, category=PKG_AS_CATEGORY, section='props')