armory/Shaders/motion_blur_pass
indokan1945 c488ea6a90
Blur Pattern Fix
When you flip the y coordinate of coord in getVelocity() function, the y of the velocity vector will also get flipped. If we let this on, the result of the motion blur will be weird, creating X pattern blur rather than O pattern blur, noticeable especially when looking down/up and rotating around camera front axis. To fix this, negative the y of velocity vector manually and problem solved.
2019-06-06 09:05:44 +07:00
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motion_blur_pass.frag.glsl Blur Pattern Fix 2019-06-06 09:05:44 +07:00
motion_blur_pass.json Need for speed 2018-12-05 17:47:45 +01:00