armory/Shaders/std
2019-07-14 16:45:34 +02:00
..
brdf.glsl Improved light sampling 2018-12-10 17:25:29 +01:00
clusters.glsl Shadowmap arrays 2018-12-11 23:05:18 +01:00
conetrace.glsl Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
dof.glsl Faster 2018-12-06 15:23:08 +01:00
filters.glsl Fix resolve pass 2019-04-16 13:30:35 +02:00
gbuffer.glsl Fix packing inline 2019-07-14 16:45:34 +02:00
ies.glsl Crude ies lamp support 2017-08-17 14:37:04 +02:00
light.glsl Fix ssrs 2019-05-30 20:22:57 +02:00
light_mobile.glsl Shadow fixes 2019-01-09 21:25:09 +01:00
ltc.glsl Cleanup ltc 2019-02-26 23:35:00 +01:00
math.glsl Cleanup 2018-12-09 19:27:11 +01:00
normals.glsl Rename abs to world for clarity 2017-07-14 11:43:12 +02:00
shadows.glsl Cleanup 2019-05-19 15:23:56 +02:00
shirr.glsl Envmap fixes 2017-09-20 18:35:37 +02:00
skinning.glsl Cascaded shadows 2017-11-15 13:34:51 +01:00
ssrs.glsl Fix ssrs 2019-05-30 20:22:57 +02:00
sss.glsl Transluc + sss fixes 2019-01-24 12:47:51 +01:00
tonemap.glsl More tonemapping 2017-02-25 00:57:13 +01:00
vr.glsl Renderer speedup round 2 2017-03-12 17:29:22 +01:00