brdf.glsl
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Improve restricted materials
|
2017-09-09 13:46:32 +02:00 |
conetrace.glsl
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Merge SSGI
|
2017-11-04 16:16:07 +01:00 |
dof.glsl
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Precompute camera plane values
|
2017-11-04 18:35:34 +01:00 |
filters.glsl
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Super-sampling resolve
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2017-04-26 17:37:30 +02:00 |
gbuffer.glsl
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Precompute camera plane values
|
2017-11-04 18:35:34 +01:00 |
ies.glsl
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Crude ies lamp support
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2017-08-17 14:37:04 +02:00 |
imageatomic.glsl
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Atomic ops for voxels
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2017-08-03 14:01:04 +02:00 |
ltc.glsl
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Two-sided area lamps
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2017-05-13 00:05:50 +02:00 |
math.glsl
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Precompute camera plane values
|
2017-11-04 18:35:34 +01:00 |
normals.glsl
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Rename abs to world for clarity
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2017-07-14 11:43:12 +02:00 |
sdf.glsl
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DFGI test
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2017-08-02 11:46:54 +02:00 |
shadows.glsl
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Depth cull fix
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2017-10-31 22:49:48 +01:00 |
shadows_pcss.glsl
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Merge logic nodes
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2017-03-21 03:06:38 +01:00 |
shirr.glsl
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Envmap fixes
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2017-09-20 18:35:37 +02:00 |
skinning.glsl
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Use vec4s for skinning
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2017-02-07 14:14:05 +01:00 |
skinning_mat.glsl
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Improve skinning
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2017-10-10 09:57:23 +02:00 |
ssrs.glsl
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Voxel refraction
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2017-08-13 20:28:06 +02:00 |
sss.glsl
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SSS node
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2017-05-23 15:01:56 +02:00 |
tonemap.glsl
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More tonemapping
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2017-02-25 00:57:13 +01:00 |
vr.glsl
|
Renderer speedup round 2
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2017-03-12 17:29:22 +01:00 |