brdf.glsl
|
Improved light sampling
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2018-12-10 17:25:29 +01:00 |
clusters.glsl
|
Shadowmap arrays
|
2018-12-11 23:05:18 +01:00 |
colorgrading.glsl
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Merge in PPM
|
2020-03-04 17:45:19 +01:00 |
denoise.glsl
|
Add denoise shader
|
2019-12-02 14:34:56 +01:00 |
dof.glsl
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Merge in PPM
|
2020-03-04 17:45:19 +01:00 |
filters.glsl
|
Fix resolve pass
|
2019-04-16 13:30:35 +02:00 |
gbuffer.glsl
|
Metal fixes
|
2020-05-11 09:03:13 +02:00 |
ies.glsl
|
Crude ies lamp support
|
2017-08-17 14:37:04 +02:00 |
light.glsl
|
Fix indentation (spaces -> tabs)
|
2020-07-13 23:36:49 +02:00 |
light_mobile.glsl
|
Fix indentation (spaces -> tabs)
|
2020-07-13 23:36:49 +02:00 |
ltc.glsl
|
Cleanup ltc
|
2019-02-26 23:35:00 +01:00 |
mapping.glsl
|
Fix support for box/triplanar mapping
|
2020-03-14 23:44:15 -03:00 |
math.glsl
|
Cleanup
|
2018-12-09 19:27:11 +01:00 |
normals.glsl
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Rename abs to world for clarity
|
2017-07-14 11:43:12 +02:00 |
shadows.glsl
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Metal fixes
|
2020-05-11 09:03:13 +02:00 |
shirr.glsl
|
Pass irradiance uniform as argument
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2020-05-10 19:43:02 +02:00 |
skinning.glsl
|
Cascaded shadows
|
2017-11-15 13:34:51 +01:00 |
ssrs.glsl
|
Metal fixes
|
2020-05-11 09:03:13 +02:00 |
sss.glsl
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Transluc + sss fixes
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2019-01-24 12:47:51 +01:00 |
tonemap.glsl
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More tonemapping
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2017-02-25 00:57:13 +01:00 |
vr.glsl
|
Renderer speedup round 2
|
2017-03-12 17:29:22 +01:00 |