armory/blender/arm/logicnode/logic/LN_function.py
2020-09-28 15:58:41 +02:00

36 lines
1.2 KiB
Python

from arm.logicnode.arm_nodes import *
class FunctionNode(ArmLogicTreeNode):
"""Creates a reusable function that can be called by the
[Call Function](#call-function) node."""
bl_idname = 'LNFunctionNode'
bl_label = 'Function'
bl_description = 'Creates a reusable function that can be called by the Call Function node'
arm_version = 1
min_outputs = 1
def __init__(self):
array_nodes[str(id(self))] = self
def init(self, context):
super(FunctionNode, self).init(context)
self.add_output('ArmNodeSocketAction', 'Out')
function_name: StringProperty(name="Name")
def draw_buttons(self, context, layout):
row = layout.row(align=True)
row.prop(self, 'function_name')
row = layout.row(align=True)
op = row.operator('arm.node_add_output', text='Add Arg', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'NodeSocketShader'
op.name_format = "Arg {0}"
op.index_name_offset = 0
op2 = row.operator('arm.node_remove_output', text='', icon='X', emboss=True)
op2.node_index = str(id(self))
add_node(FunctionNode, category=PKG_AS_CATEGORY, section='function')