armory/blender/arm/logicnode/transform/LN_quaternion.py
2020-09-08 21:49:02 +02:00

22 lines
736 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class QuaternionNode(ArmLogicTreeNode):
'''Quaternion node'''
bl_idname = 'LNQuaternionNode'
bl_label = 'Quaternion'
bl_icon = 'NONE'
def init(self, context):
self.add_input('NodeSocketFloat', 'X')
self.add_input('NodeSocketFloat', 'Y')
self.add_input('NodeSocketFloat', 'Z')
self.add_input('NodeSocketFloat', 'W', default_value=1.0)
self.add_output('NodeSocketVector', 'Quaternion')
self.add_output('NodeSocketVector', 'XYZ')
self.add_output('NodeSocketFloat', 'W')
add_node(QuaternionNode, category=MODULE_AS_CATEGORY, section='quaternions')