armory/blender/arm/logicnode/input/LN_mouse.py
knowledgenude 46492cc425 fixes
2020-11-17 17:35:22 -03:00

30 lines
1.1 KiB
Python

from arm.logicnode.arm_nodes import *
class MouseNode(ArmLogicTreeNode):
"""Activates the output on the given mouse event."""
bl_idname = 'LNMergedMouseNode'
bl_label = 'Mouse'
arm_section = 'mouse'
arm_version = 1
property0: EnumProperty(
items = [('started', 'Started', 'The mouse button startes to be pressed'),
('down', 'Down', 'The mouse button is pressed'),
('released', 'Released', 'The mouse button stops being pressed'),
('moved', 'Moved', 'Moved')],
name='', default='down')
property1: EnumProperty(
items = [('left', 'Left', 'Left'),
('middle', 'Middle', 'Middle'),
('right', 'Right', 'Right')],
name='', default='left')
def init(self, context):
super(MouseNode, self).init(context)
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('NodeSocketBool', 'State')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
layout.prop(self, 'property1')