armory/blender/arm/logicnode/math/LN_mix.py
2020-09-08 23:14:51 +02:00

48 lines
1.6 KiB
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class MixNode(ArmLogicTreeNode):
"""Mix node"""
bl_idname = 'LNMixNode'
bl_label = 'Interpolate'
bl_icon = 'NONE'
property0: EnumProperty(
items = [('Linear', 'Linear', 'Linear'),
('Sine', 'Sine', 'Sine'),
('Quad', 'Quad', 'Quad'),
('Cubic', 'Cubic', 'Cubic'),
('Quart', 'Quart', 'Quart'),
('Quint', 'Quint', 'Quint'),
('Expo', 'Expo', 'Expo'),
('Circ', 'Circ', 'Circ'),
('Back', 'Back', 'Back'),
],
name='', default='Linear')
property1: EnumProperty(
items = [('In', 'In', 'In'),
('Out', 'Out', 'Out'),
('InOut', 'InOut', 'InOut'),
],
name='', default='Out')
@property
def property2(self):
return 'true' if self.property2_ else 'false'
property2_: BoolProperty(name='Clamp', default=False)
def init(self, context):
self.add_input('NodeSocketFloat', 'Factor', default_value=0.0)
self.add_input('NodeSocketFloat', 'Value1', default_value=0.0)
self.add_input('NodeSocketFloat', 'Value2', default_value=1.0)
self.add_output('NodeSocketFloat', 'Value')
def draw_buttons(self, context, layout):
layout.prop(self, 'property2_')
layout.prop(self, 'property0')
layout.prop(self, 'property1')
add_node(MixNode, category=MODULE_AS_CATEGORY)