armory/blender/arm/logicnode/postprocess/LN_colorgrading_get_global_node.py
2020-09-08 23:14:51 +02:00

21 lines
815 B
Python

import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class ColorgradingGetGlobalNode(ArmLogicTreeNode):
"""Colorgrading Get Global node"""
bl_idname = 'LNColorgradingGetGlobalNode'
bl_label = 'Colorgrading Get Global'
bl_icon = 'NONE'
def init(self, context):
self.add_output('NodeSocketFloat', 'Whitebalance')
self.add_output('NodeSocketVector', 'Tint')
self.add_output('NodeSocketVector', 'Saturation')
self.add_output('NodeSocketVector', 'Contrast')
self.add_output('NodeSocketVector', 'Gamma')
self.add_output('NodeSocketVector', 'Gain')
self.add_output('NodeSocketVector', 'Offset')
add_node(ColorgradingGetGlobalNode, category=MODULE_AS_CATEGORY, section='colorgrading')