armory/Shaders
2017-02-15 12:42:40 +01:00
..
blend_pass Begin true material builder 2016-12-13 01:09:17 +01:00
bloom_pass No bloom 2017-01-13 00:22:44 +01:00
blur_adaptive_pass Begin true material builder 2016-12-13 01:09:17 +01:00
blur_edge_pass Begin true material builder 2016-12-13 01:09:17 +01:00
blur_gaus_pass Begin true material builder 2016-12-13 01:09:17 +01:00
blur_pass Begin true material builder 2016-12-13 01:09:17 +01:00
combine_pass Begin true material builder 2016-12-13 01:09:17 +01:00
compositor_pass Anti-aliased overlays 2017-02-15 12:42:40 +01:00
copy_pass Begin true material builder 2016-12-13 01:09:17 +01:00
debug_normals Begin true material builder 2016-12-13 01:09:17 +01:00
debug_velocity Begin true material builder 2016-12-13 01:09:17 +01:00
deferred_indirect Use float4s to prevent padding 2017-02-07 11:50:21 +01:00
deferred_light Ray-traced shadows 2017-01-17 14:48:47 +01:00
fxaa_pass Begin true material builder 2016-12-13 01:09:17 +01:00
grease_pencil Begin true material builder 2016-12-13 01:09:17 +01:00
include Remove old materials 2016-12-20 01:39:16 +01:00
motion_blur_pass Begin true material builder 2016-12-13 01:09:17 +01:00
motion_blur_veloc_pass Begin true material builder 2016-12-13 01:09:17 +01:00
pt_trace_pass Begin true material builder 2016-12-13 01:09:17 +01:00
smaa_blend_weight Begin true material builder 2016-12-13 01:09:17 +01:00
smaa_edge_detect Begin true material builder 2016-12-13 01:09:17 +01:00
smaa_neighborhood_blend Begin true material builder 2016-12-13 01:09:17 +01:00
ssao_pass Begin true material builder 2016-12-13 01:09:17 +01:00
ssao_reproject_pass Begin true material builder 2016-12-13 01:09:17 +01:00
ssdo_pass Begin true material builder 2016-12-13 01:09:17 +01:00
ssr_pass Ray-traced shadows 2017-01-17 14:48:47 +01:00
sss_pass Begin true material builder 2016-12-13 01:09:17 +01:00
std Anti-aliased overlays 2017-02-15 12:42:40 +01:00
taa_pass Begin true material builder 2016-12-13 01:09:17 +01:00
translucent_resolve Begin true material builder 2016-12-13 01:09:17 +01:00
volumetric_light Begin true material builder 2016-12-13 01:09:17 +01:00
water_pass Begin true material builder 2016-12-13 01:09:17 +01:00
world Handle ldr envmaps 2017-01-08 11:25:30 +01:00