armory/blender/log.py
2016-11-30 15:54:39 +01:00

47 lines
1 KiB
Python

import props_ui
import space_armory
import armutils
import bridge
import make_state as state
progress = 100.0
tag_redraw = False
def clear():
props_ui.ArmoryProjectPanel.info_text = ''
if armutils.with_krom():
space_armory.ArmorySpaceHeader.info_text = ''
def format_text(text):
return (text[:80] + '..') if len(text) > 80 else text # Limit str size
def electron_trace(text):
txt = text.split(' ', 1)
if len(txt) > 1 and txt[1].startswith('__arm'):
bridge.parse_operator(txt[1])
else:
print_info(text)
def print_info(text):
global tag_redraw
print(text)
props_ui.ArmoryProjectPanel.info_text = format_text(text)
tag_redraw = True
def print_player(text):
if state.playproc != None:
space_armory.ArmorySpaceHeader.info_text = format_text(text)
def print_progress(value):
global progress
global tag_redraw
progress = value
tag_redraw = True
def get_progress(self):
global progress
return progress
def warn(text):
print('Armory Warning: ' + text)