brdf.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
conetrace.glsl
|
Fix voxelize pass
|
2017-02-18 20:18:38 +01:00 |
dof.glsl
|
Anti-aliased overlays
|
2017-02-15 12:42:40 +01:00 |
gbuffer.glsl
|
Ray-traced shadows
|
2017-01-17 14:48:47 +01:00 |
ltc.glsl
|
Fix area lamp links.
|
2016-11-08 15:14:56 +01:00 |
math.glsl
|
Fix bloom and dof.
|
2016-10-21 19:36:08 +02:00 |
shadows.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
shadows_pcss.glsl
|
Improving soft shadows
|
2016-12-01 18:28:07 +01:00 |
shirr.glsl
|
Use float4s to prevent padding
|
2017-02-07 11:50:21 +01:00 |
skinning.glsl
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Use vec4s for skinning
|
2017-02-07 14:14:05 +01:00 |
skinning_mat.glsl
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Use vec4s for skinning
|
2017-02-07 14:14:05 +01:00 |
tonemap.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
vr.glsl
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |