armory/blender/arm/logicnode/scene/LN_spawn_collection.py
2020-09-23 17:12:25 -03:00

29 lines
985 B
Python

import bpy
from arm.logicnode.arm_nodes import *
class SpawnCollectionNode(ArmLogicTreeNode):
"""Use to spawn a collection to the current scene."""
bl_idname = 'LNSpawnCollectionNode'
bl_label = 'Spawn Collection'
arm_version = 1
property0: PointerProperty(name='Collection', type=bpy.types.Collection)
def init(self, context):
super(SpawnCollectionNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('NodeSocketShader', 'Transform')
self.add_output('ArmNodeSocketAction', 'Out')
self.add_output('ArmNodeSocketArray', 'Top-Level Objects')
self.add_output('ArmNodeSocketArray', 'All Objects')
self.add_output('ArmNodeSocketObject', 'Owner Object')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0', bpy.data, 'collections', icon='NONE', text='')
add_node(SpawnCollectionNode, category=PKG_AS_CATEGORY, section='collection')