armory/Sources/armory
2019-12-01 00:59:16 +01:00
..
data Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
logicnode Merge pull request #1474 from zaethan/master 2019-11-14 10:18:22 +01:00
object Move in _voxelBlend uniform 2019-06-21 23:47:21 +02:00
renderpath Forward path water pass 2019-08-22 11:59:54 +02:00
system Fix starter for kha_node 2019-11-20 16:50:54 +01:00
trait Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender. 2019-12-01 00:59:16 +01:00