armory/Shaders/custom_mat_presets/custom_mat_forward.frag.glsl
2021-02-12 20:12:55 +01:00

13 lines
216 B
GLSL

#version 450
// World-space normal from the vertex shader stage
in vec3 wnormal;
// Color of each fragment on the screen
out vec4 fragColor;
void main() {
// Shadeless white color
fragColor = vec4(1.0);
}