13 lines
216 B
GLSL
13 lines
216 B
GLSL
#version 450
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// World-space normal from the vertex shader stage
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in vec3 wnormal;
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// Color of each fragment on the screen
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out vec4 fragColor;
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void main() {
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// Shadeless white color
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fragColor = vec4(1.0);
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}
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