armory/Shaders/custom_mat_presets/custom_mat_forward.vert.glsl
2021-02-12 20:12:55 +01:00

12 lines
246 B
GLSL

#version 450
// World to view projection matrix to correctly position the vertex on screen
uniform mat4 WVP;
// Position and normal vector in local space for the current vertex
in vec3 pos;
void main() {
gl_Position = WVP * vec4(pos, 1.0);
}