88 lines
3.3 KiB
Python
Executable file
88 lines
3.3 KiB
Python
Executable file
import bpy
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from bpy.types import NodeTree
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from bpy.props import *
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import nodeitems_utils
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from nodeitems_utils import NodeCategory
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from arm.logicnode import *
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import webbrowser
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registered_nodes = []
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class ArmLogicTree(NodeTree):
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'''Logic nodes'''
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bl_idname = 'ArmLogicTreeType'
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bl_label = 'Logic Node Tree'
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bl_icon = 'GAME'
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class LogicNodeCategory(NodeCategory):
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@classmethod
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def poll(cls, context):
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return context.space_data.tree_type == 'ArmLogicTreeType'
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def register_nodes():
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global registered_nodes
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# Re-register all nodes for now..
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if len(registered_nodes) > 0:
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unregister_nodes()
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for n in arm_nodes.nodes:
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registered_nodes.append(n)
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bpy.utils.register_class(n)
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node_categories = [
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LogicNodeCategory('LogicLogicNodes', 'Logic', items=arm_nodes.category_items['Logic']),
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LogicNodeCategory('LogicEventNodes', 'Event', items=arm_nodes.category_items['Event']),
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LogicNodeCategory('LogicActionNodes', 'Action', items=arm_nodes.category_items['Action']),
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LogicNodeCategory('LogicValueNodes', 'Value', items=arm_nodes.category_items['Value']),
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LogicNodeCategory('LogicVariableNodes', 'Variable', items=arm_nodes.category_items['Variable']),
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LogicNodeCategory('LogicInputNodes', 'Input', items=arm_nodes.category_items['Input']),
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LogicNodeCategory('LogicAnimationNodes', 'Animation', items=arm_nodes.category_items['Animation']),
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LogicNodeCategory('LogicPhysicsNodes', 'Physics', items=arm_nodes.category_items['Physics']),
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LogicNodeCategory('LogicNavmeshNodes', 'Navmesh', items=arm_nodes.category_items['Navmesh']),
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LogicNodeCategory('LogicSoundNodes', 'Sound', items=arm_nodes.category_items['Sound']),
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LogicNodeCategory('LogicNativeNodes', 'Native', items=arm_nodes.category_items['Native']),
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]
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nodeitems_utils.register_node_categories('ArmLogicNodes', node_categories)
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def unregister_nodes():
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global registered_nodes
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for n in registered_nodes:
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bpy.utils.unregister_class(n)
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registered_nodes = []
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nodeitems_utils.unregister_node_categories('ArmLogicNodes')
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class ArmLogicNodePanel(bpy.types.Panel):
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bl_label = 'Armory Logic Nodes'
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bl_idname = 'ArmLogicNodePanel'
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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def draw(self, context):
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layout = self.layout
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if context.active_node != None and context.active_node.bl_idname.startswith('LN'):
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layout.operator('arm.open_node_source')
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class ArmOpenNodeSource(bpy.types.Operator):
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'''Expose Haxe source'''
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bl_idname = 'arm.open_node_source'
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bl_label = 'Open Node Source'
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def execute(self, context):
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if context.active_node != None and context.active_node.bl_idname.startswith('LN'):
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name = context.active_node.bl_idname[2:]
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webbrowser.open('https://github.com/armory3d/armory/tree/master/Sources/armory/logicnode/' + name + '.hx')
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return{'FINISHED'}
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def register():
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bpy.utils.register_class(ArmLogicTree)
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bpy.utils.register_class(ArmLogicNodePanel)
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bpy.utils.register_class(ArmOpenNodeSource)
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register_nodes()
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def unregister():
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unregister_nodes()
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bpy.utils.unregister_class(ArmLogicTree)
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bpy.utils.unregister_class(ArmLogicNodePanel)
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bpy.utils.unregister_class(ArmOpenNodeSource)
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