266 lines
10 KiB
Python
Executable file
266 lines
10 KiB
Python
Executable file
import os
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import bpy
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import arm.utils
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import arm.log
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from arm.exporter import ArmoryExporter
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parsed_nodes = []
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parsed_ids = dict() # Sharing node data
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function_nodes = dict()
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function_node_outputs = dict()
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group_name = ''
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def get_logic_trees():
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ar = []
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for node_group in bpy.data.node_groups:
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if node_group.bl_idname == 'ArmLogicTreeType':
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node_group.use_fake_user = True # Keep fake references for now
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ar.append(node_group)
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return ar
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# Generating node sources
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def build():
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os.chdir(arm.utils.get_fp())
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trees = get_logic_trees()
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if len(trees) > 0:
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# Make sure package dir exists
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nodes_path = 'Sources/' + arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_package).replace(".", "/") + "/node"
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if not os.path.exists(nodes_path):
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os.makedirs(nodes_path)
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# Export node scripts
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for tree in trees:
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build_node_tree(tree)
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def build_node_tree(node_group):
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global parsed_nodes
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global parsed_ids
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global function_nodes
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global function_node_outputs
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global group_name
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parsed_nodes = []
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parsed_ids = dict()
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function_nodes = dict()
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function_node_outputs = dict()
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root_nodes = get_root_nodes(node_group)
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pack_path = arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_package)
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path = 'Sources/' + pack_path.replace('.', '/') + '/node/'
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group_name = arm.utils.safesrc(node_group.name[0].upper() + node_group.name[1:])
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if group_name != node_group.name:
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arm.log.warn('Logic node tree and generated trait names differ! Node'
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f' tree: "{node_group.name}", trait: "{group_name}"')
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file = path + group_name + '.hx'
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# Import referenced node group
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for node in node_group.nodes:
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if node.bl_idname == 'LNCallGroupNode':
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prop = getattr(node, 'property0')
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ArmoryExporter.import_traits.append(prop)
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if node_group.arm_cached and os.path.isfile(file):
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return
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with open(file, 'w') as f:
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f.write('package ' + pack_path + '.node;\n\n')
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f.write('@:keep class ' + group_name + ' extends armory.logicnode.LogicTree {\n\n')
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f.write('\tvar functionNodes:Map<String, armory.logicnode.FunctionNode>;\n\n')
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f.write('\tvar functionOutputNodes:Map<String, armory.logicnode.FunctionOutputNode>;\n\n')
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f.write('\tpublic function new() {\n')
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f.write('\t\tsuper();\n')
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if bpy.data.worlds['Arm'].arm_debug_console:
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f.write('\t\tname = "' + group_name + '";\n')
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f.write('\t\tthis.functionNodes = new Map();\n')
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f.write('\t\tthis.functionOutputNodes = new Map();\n')
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f.write('\t\tnotifyOnAdd(add);\n')
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f.write('\t}\n\n')
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f.write('\toverride public function add() {\n')
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for node in root_nodes:
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build_node(node, f)
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f.write('\t}\n')
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# Create node functions
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for node_name in function_nodes:
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node = function_nodes[node_name]
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function_name = node.function_name
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f.write('\n\tpublic function ' + function_name + '(')
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for i in range(0, len(node.outputs) - 1):
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if i != 0: f.write(', ')
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f.write('arg' + str(i) + ':Dynamic')
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f.write(') {\n')
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f.write('\t\tvar functionNode = this.functionNodes["' + node_name + '"];\n')
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f.write('\t\tfunctionNode.args = [];\n')
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for i in range(0, len(node.outputs) - 1):
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f.write('\t\tfunctionNode.args.push(arg' + str(i) + ');\n')
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f.write('\t\tfunctionNode.run(0);\n')
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if function_node_outputs.get(function_name) != None:
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f.write('\t\treturn this.functionOutputNodes["' + function_node_outputs[function_name] + '"].result;\n')
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f.write('\t}\n\n')
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f.write('}')
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node_group.arm_cached = True
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def build_node(node, f):
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global parsed_nodes
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global parsed_ids
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if node.type == 'REROUTE':
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if len(node.inputs) > 0 and len(node.inputs[0].links) > 0:
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return build_node(node.inputs[0].links[0].from_node, f)
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else:
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return None
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# Get node name
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name = '_' + arm.utils.safesrc(node.name)
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# Link nodes using IDs
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if node.arm_logic_id != '':
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if node.arm_logic_id in parsed_ids:
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return parsed_ids[node.arm_logic_id]
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parsed_ids[node.arm_logic_id] = name
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# Check if node already exists
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if name in parsed_nodes:
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return name
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parsed_nodes.append(name)
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# Create node
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node_type = node.bl_idname[2:] # Discard 'LN'TimeNode prefix
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f.write('\t\tvar ' + name + ' = new armory.logicnode.' + node_type + '(this);\n')
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# Handle Function Nodes
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if node_type == 'FunctionNode':
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f.write('\t\tthis.functionNodes.set("' + name + '", ' + name + ');\n')
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function_nodes[name] = node
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elif node_type == 'FunctionOutputNode':
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f.write('\t\tthis.functionOutputNodes.set("' + name + '", ' + name + ');\n')
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# Index function output name by corresponding function name
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function_node_outputs[node.function_name] = name
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# Watch in debug console
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if node.arm_watch and bpy.data.worlds['Arm'].arm_debug_console:
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f.write('\t\t' + name + '.name = "' + name[1:] + '";\n')
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f.write('\t\t' + name + '.watch(true);\n')
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# Properties
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for i in range(0, 5):
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prop_name = 'property' + str(i) + '_get'
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prop_found = hasattr(node, prop_name)
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if not prop_found:
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prop_name = 'property' + str(i)
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prop_found = hasattr(node, prop_name)
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if prop_found:
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prop = getattr(node, prop_name)
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if isinstance(prop, str):
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prop = '"' + str(prop) + '"'
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elif hasattr(prop, 'name'): # PointerProperty
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prop = '"' + str(prop.name) + '"'
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else:
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prop = str(prop)
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f.write('\t\t' + name + '.property' + str(i) + ' = ' + prop + ';\n')
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# Create inputs
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for inp in node.inputs:
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# Is linked - find node
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if inp.is_linked:
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n = inp.links[0].from_node
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socket = inp.links[0].from_socket
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if (inp.bl_idname == 'ArmNodeSocketAction' and socket.bl_idname != 'ArmNodeSocketAction') or \
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(socket.bl_idname == 'ArmNodeSocketAction' and inp.bl_idname != 'ArmNodeSocketAction'):
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print('Armory Error: Sockets do not match in logic node tree "{0}" - node "{1}" - socket "{2}"'.format(group_name, node.name, inp.name))
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inp_name = build_node(n, f)
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for i in range(0, len(n.outputs)):
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if n.outputs[i] == socket:
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inp_from = i
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break
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# Not linked - create node with default values
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else:
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inp_name = build_default_node(inp)
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inp_from = 0
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# The input is linked to a reroute, but the reroute is unlinked
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if inp_name == None:
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inp_name = build_default_node(inp)
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inp_from = 0
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# Add input
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f.write('\t\t' + name + '.addInput(' + inp_name + ', ' + str(inp_from) + ');\n')
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# Create outputs
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for out in node.outputs:
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if out.is_linked:
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out_name = ''
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for node in collect_nodes_from_output(out, f):
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out_name += '[' if len(out_name) == 0 else ', '
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out_name += node
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out_name += ']'
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# Not linked - create node with default values
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else:
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out_name = '[' + build_default_node(out) + ']'
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# Add outputs
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f.write('\t\t' + name + '.addOutputs(' + out_name + ');\n')
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return name
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# Expects an output socket
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# It first checks all outgoing links for non-reroute nodes and adds them to a list
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# Then it recursively checks all the discoverey reroute nodes
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# Returns all non reroute nodes which are directly or indirectly connected to this output.
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def collect_nodes_from_output(out, f):
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outputs = []
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reroutes = []
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# skipped if there are no links
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for l in out.links:
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n = l.to_node
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if n.type == 'REROUTE':
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# collect all rerouts and process them later
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reroutes.append(n)
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else:
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# immediatly add the current node
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outputs.append(build_node(n, f))
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for reroute in reroutes:
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for o in reroute.outputs:
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outputs = outputs + collect_nodes_from_output(o, f)
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return outputs
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def get_root_nodes(node_group):
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roots = []
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for node in node_group.nodes:
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if node.bl_idname == 'NodeUndefined':
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arm.log.warn('Undefined logic nodes in ' + node_group.name)
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return []
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if node.type == 'FRAME':
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continue
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linked = False
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for out in node.outputs:
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if out.is_linked:
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linked = True
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break
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if not linked: # Assume node with no connected outputs as roots
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roots.append(node)
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return roots
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def build_default_node(inp):
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inp_name = 'new armory.logicnode.NullNode(this)'
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if inp.bl_idname == 'ArmNodeSocketAction' or inp.bl_idname == 'ArmNodeSocketArray':
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return inp_name
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if inp.bl_idname == 'ArmNodeSocketObject':
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inp_name = 'new armory.logicnode.ObjectNode(this, "' + str(inp.get_default_value()) + '")'
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return inp_name
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if inp.bl_idname == 'ArmNodeSocketAnimAction':
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inp_name = 'new armory.logicnode.StringNode(this, "' + str(inp.get_default_value()) + '")'
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return inp_name
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if inp.type == 'VECTOR':
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inp_name = 'new armory.logicnode.VectorNode(this, ' + str(inp.default_value[0]) + ', ' + str(inp.default_value[1]) + ', ' + str(inp.default_value[2]) + ')'
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elif inp.type == 'RGBA':
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inp_name = 'new armory.logicnode.ColorNode(this, ' + str(inp.default_value[0]) + ', ' + str(inp.default_value[1]) + ', ' + str(inp.default_value[2]) + ', ' + str(inp.default_value[3]) + ')'
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elif inp.type == 'RGB':
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inp_name = 'new armory.logicnode.ColorNode(this, ' + str(inp.default_value[0]) + ', ' + str(inp.default_value[1]) + ', ' + str(inp.default_value[2]) + ')'
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elif inp.type == 'VALUE':
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inp_name = 'new armory.logicnode.FloatNode(this, ' + str(inp.default_value) + ')'
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elif inp.type == 'INT':
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inp_name = 'new armory.logicnode.IntegerNode(this, ' + str(inp.default_value) + ')'
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elif inp.type == 'BOOLEAN':
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inp_name = 'new armory.logicnode.BooleanNode(this, ' + str(inp.default_value).lower() + ')'
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elif inp.type == 'STRING':
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inp_name = 'new armory.logicnode.StringNode(this, "' + str(inp.default_value) + '")'
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return inp_name
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