armory/blender/arm/logicnode/object/LN_get_object_offscreen.py
2020-09-23 17:12:25 -03:00

17 lines
690 B
Python

from arm.logicnode.arm_nodes import *
class GetObjectOffscreenNode(ArmLogicTreeNode):
"""Use to get if an object is offscreen. Don't works if culling is disabled."""
bl_idname = 'LNGetObjectOffscreenNode'
bl_label = 'Get Object Offscreen'
arm_version = 1
def init(self, context):
super(GetObjectOffscreenNode, self).init(context)
self.inputs.new('ArmNodeSocketObject', 'Object')
self.outputs.new('NodeSocketBool', 'Is Object Offscreen')
self.outputs.new('NodeSocketBool', 'Is Mesh Offscreen')
self.outputs.new('NodeSocketBool', 'Is Shadow Offscreen')
add_node(GetObjectOffscreenNode, category=PKG_AS_CATEGORY, section='props')