armory/blender/arm/logicnode/object/LN_get_object_visible.py
2020-09-24 19:49:21 -03:00

17 lines
627 B
Python

from arm.logicnode.arm_nodes import *
class GetVisibleNode(ArmLogicTreeNode):
"""Use to get if an object or its components are visible."""
bl_idname = 'LNGetVisibleNode'
bl_label = 'Get Object Visible'
arm_version = 1
def init(self, context):
super(GetVisibleNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Object')
self.add_output('NodeSocketBool', 'Is Object Visible')
self.add_output('NodeSocketBool', 'Is Mesh Visible')
self.add_output('NodeSocketBool', 'Is Shadow Visible')
add_node(GetVisibleNode, category=PKG_AS_CATEGORY, section='props')