armory/blender/arm/logicnode/physics/LN_get_rigid_body_velocity.py
2020-09-24 19:49:21 -03:00

20 lines
796 B
Python

from arm.logicnode.arm_nodes import *
class GetVelocityNode(ArmLogicTreeNode):
"""Use to get the world velocity of a rigid body."""
bl_idname = 'LNGetVelocityNode'
bl_label = 'Get Rigid Body Velocity'
arm_version = 1
def init(self, context):
super(GetVelocityNode, self).init(context)
self.add_input('ArmNodeSocketObject', 'Rigid Body')
self.add_output('NodeSocketVector', 'Linear')
# self.add_output('NodeSocketVector', 'Linear Factor') # TODO
# self.outputs[-1].default_value = [1.0, 1.0, 1.0]
self.add_output('NodeSocketVector', 'Angular')
# self.add_output('NodeSocketVector', 'Angular Factor') # TODO
# self.outputs[-1].default_value = [1.0, 1.0, 1.0]
add_node(GetVelocityNode, category=PKG_AS_CATEGORY)